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General Tabletop Discussion
*TTRPGs General
DMs -- How Open Are You to Suggestions?
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<blockquote data-quote="clark411" data-source="post: 574183" data-attributes="member: 4768"><p>As a DM, if my players want to create something, I'll ask em to write up a proposal- and we'll go over it together and see ultimately what the player wants and what I need out of it (be it an organization, township, or PrC). I think it's great to have people actually willing to work on my campaign world- they like it enough to dive in and work with me on it.</p><p></p><p>As a player, I respect the DM's wishes, but this is conditional. Currently, I'm about to start playing a Cleric of St. Cuthbert in a now 2 year old campaign, and I'll ask the DM if a) he could design the church hierarchy/dogma to the extent where I won't blindly walk around screwing up, or if b) I can submit a proposal for how the church is- including drafts of a couple PrCs that go along with it. If my DM produces something in a few weeks, turning down my offer- great... but if not, there's no way in heck I'm going to flounder about clueless of what my responsibilities are and who my higher ups are. If I have to I'll make up names on the fly and ask to report to them (clearly stating they are the supervisors that have never been defined for me.)</p><p></p><p>Hopefully this won't happen, but I think it illustrates that players often ask to make things because a) they have pure interest in the setting, or b) they find something missing in the setting that they need filled (be it for character-building purposes or simple comprehension.) As far as I'm concerned, neither of these should be shunned or pushed to the side.</p></blockquote><p></p>
[QUOTE="clark411, post: 574183, member: 4768"] As a DM, if my players want to create something, I'll ask em to write up a proposal- and we'll go over it together and see ultimately what the player wants and what I need out of it (be it an organization, township, or PrC). I think it's great to have people actually willing to work on my campaign world- they like it enough to dive in and work with me on it. As a player, I respect the DM's wishes, but this is conditional. Currently, I'm about to start playing a Cleric of St. Cuthbert in a now 2 year old campaign, and I'll ask the DM if a) he could design the church hierarchy/dogma to the extent where I won't blindly walk around screwing up, or if b) I can submit a proposal for how the church is- including drafts of a couple PrCs that go along with it. If my DM produces something in a few weeks, turning down my offer- great... but if not, there's no way in heck I'm going to flounder about clueless of what my responsibilities are and who my higher ups are. If I have to I'll make up names on the fly and ask to report to them (clearly stating they are the supervisors that have never been defined for me.) Hopefully this won't happen, but I think it illustrates that players often ask to make things because a) they have pure interest in the setting, or b) they find something missing in the setting that they need filled (be it for character-building purposes or simple comprehension.) As far as I'm concerned, neither of these should be shunned or pushed to the side. [/QUOTE]
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