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Community
General Tabletop Discussion
*Dungeons & Dragons
DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="abirdcall" data-source="post: 8391383" data-attributes="member: 6748898"><p>I support players telling me that they have a special ability I may not have taken into consideration. I tell them X happens and they say oh I have power Y does it still happen? And I might say, oh yeah I forgot, you're awesome and it doesn't affect you. Or I might just say yep it happens. Then we move on.</p><p></p><p>I'm very transparent with how their actions are going to be resolved by mechanics. We just started RotFM at level 3. I told them when they complete 3 quests they will get to level 4 and then 3 more gets them to level 5 and there are over 10 quests to choose from in the starting area. Once they get to level 5 (or earlier if they are feeling esp. bold) they may venture on to the next area where there are more quests to choose from.</p><p></p><p>Another example: This will be a group persuasion check to convince the NPC to do the thing you want them to do. There are 4 of you so your check will be the 2nd lowest roll. What do each of you say to the NPC to persuade them? If you say nothing you get disadvantage, if you say something they like you get advantage.</p><p></p><p></p><p>All that said I did play with a DM in 3e where I walked out of his game (might be the only time I've done that). It quickly became clear that he was just narrating the fight the way he wanted to regardless of our abilities or actions. When I asked him what mechanics he was using he just got irate. That's an extreme example though and I had joined his game without knowing him.</p><p></p><p>This kind of behaviour from your OP reads to me as adversarial and I would be uncomfortable playing in that game.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8391383, member: 6748898"] I support players telling me that they have a special ability I may not have taken into consideration. I tell them X happens and they say oh I have power Y does it still happen? And I might say, oh yeah I forgot, you're awesome and it doesn't affect you. Or I might just say yep it happens. Then we move on. I'm very transparent with how their actions are going to be resolved by mechanics. We just started RotFM at level 3. I told them when they complete 3 quests they will get to level 4 and then 3 more gets them to level 5 and there are over 10 quests to choose from in the starting area. Once they get to level 5 (or earlier if they are feeling esp. bold) they may venture on to the next area where there are more quests to choose from. Another example: This will be a group persuasion check to convince the NPC to do the thing you want them to do. There are 4 of you so your check will be the 2nd lowest roll. What do each of you say to the NPC to persuade them? If you say nothing you get disadvantage, if you say something they like you get advantage. All that said I did play with a DM in 3e where I walked out of his game (might be the only time I've done that). It quickly became clear that he was just narrating the fight the way he wanted to regardless of our abilities or actions. When I asked him what mechanics he was using he just got irate. That's an extreme example though and I had joined his game without knowing him. This kind of behaviour from your OP reads to me as adversarial and I would be uncomfortable playing in that game. [/QUOTE]
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DM's: How transparent are you with game mechanics "in world?"
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