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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Chaosmancer" data-source="post: 8391712" data-attributes="member: 6801228"><p>Wow... there is a lot of hostility towards this guy. </p><p></p><p>Look, I get that since the OP said this is a continuous problem, and that they have talked and not a lot came out of that. I get that can trigger people's red flags. But, reading the exchange? Guy doesn't sound like he's doing it maliciously, he doesn't sound like he thinks the DM is making mistakes. He sounds like an analyzer whose head is moving faster than his mouth. </p><p></p><p>I get that. When I get really into the game or discussing things, I can start asking questions and hunting down assumptions without really considering whether or not it is "socially acceptable" to be asking. I'm trying to understand, thinking out loud, and then when I hit upon a potential answer, I ask. In part, because what the DM just did might be a clue. </p><p></p><p>If the DM describes a thin, willowy mage who is casting magic, but who then punches the barbarian hard enough to send them flying through a wall, I'm going to ask questions. I'm not doing it maliciously, but because the DM just signalled to me "something weird is going on" and maybe instead of fighting this guy we are supposed to be figuring out who he really is. This again plays into me as a DM being more than willing to lift the curtain. Sometimes they think there is a mystery, when there isn't. I don't want players to feel like they wasted energy trying to figure out the special brand magic of these bandits when I can tell them the guy was a ranger and had Hunter's Mark.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8391712, member: 6801228"] Wow... there is a lot of hostility towards this guy. Look, I get that since the OP said this is a continuous problem, and that they have talked and not a lot came out of that. I get that can trigger people's red flags. But, reading the exchange? Guy doesn't sound like he's doing it maliciously, he doesn't sound like he thinks the DM is making mistakes. He sounds like an analyzer whose head is moving faster than his mouth. I get that. When I get really into the game or discussing things, I can start asking questions and hunting down assumptions without really considering whether or not it is "socially acceptable" to be asking. I'm trying to understand, thinking out loud, and then when I hit upon a potential answer, I ask. In part, because what the DM just did might be a clue. If the DM describes a thin, willowy mage who is casting magic, but who then punches the barbarian hard enough to send them flying through a wall, I'm going to ask questions. I'm not doing it maliciously, but because the DM just signalled to me "something weird is going on" and maybe instead of fighting this guy we are supposed to be figuring out who he really is. This again plays into me as a DM being more than willing to lift the curtain. Sometimes they think there is a mystery, when there isn't. I don't want players to feel like they wasted energy trying to figure out the special brand magic of these bandits when I can tell them the guy was a ranger and had Hunter's Mark. [/QUOTE]
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DM's: How transparent are you with game mechanics "in world?"
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