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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lyxen" data-source="post: 8392410" data-attributes="member: 7032025"><p>They are not receiving any apart from the bare minimum (damage received, conditions applied). The rest id description.</p><p></p><p></p><p></p><p>He should get it from the description (which is what the game is about, see the PH introduction). I'm not saying it's wrong for a player to ask at any table, it's just that at our tables, we usually don't provide explanations, at best further descriptions if something has not been understood.</p><p></p><p></p><p></p><p>I might, and if something really shocks the player (like he is hit for a massive fire damage while being resistant to fire), he might ask whether the DM is sure, or if his fire resistance was actually taken into account, but this happens really rarely.</p><p></p><p></p><p></p><p>In any case, poison damage is not described the same ways as piecing damage, if poison is involved, it is part of the description, so it's time for the question above.</p><p></p><p></p><p></p><p>It should be clear for the description, and it usually is.</p><p></p><p></p><p></p><p>If mistakes are really damaging to the game, I would agree with you. Our perspective is that a few hit points mistakes now and then is not damaging to the game, so it's better for the game not to burden every resolution with details, that's all.</p><p></p><p></p><p></p><p>So what ? I've not said that, technically, no mistakes are made, but the game is not a technical game, and for us it is a worst mistake to cripple the game than to have small technical mistakes go unnoticed. Who cares ?</p><p></p><p></p><p></p><p>And with the minimum of it to make it cinematic, quick and exciting, instead of bogged down into technical details.</p><p></p><p></p><p></p><p>Unless you really believe that the DM would make the technical mistake on purpose, then what purpose does it serve not to be polite ? What is the purpose of trying the DM to feel guilty ? Will it make the game better ? My experience is that it can only make the game worse.</p><p></p><p></p><p></p><p>Why not tell them ? Because it slows down the game, because it has no interest to the other players, and because it fosters a bad competitive ambiance at the table, deteriorating the relationship between friends just trying collectively to create an interesting story.</p><p></p><p></p><p></p><p>And where in the purpose of the game is it written that the aim is to challenge the PCs ? Where is it said that the rules are absolute and that not following them is a mistake ? There are many ways to play the game...</p><p></p><p></p><p></p><p>Actually no, its not. It's about honest mistakes and the fact that if they are minor and not impacting the game too much, they sure can be glossed over without pointing it out, especially during the game.</p><p></p><p></p><p></p><p>Never said we did.</p><p></p><p></p><p></p><p>Never pointed out one more than the other. I specifically wrote "Either cheating or making a mistake of that size." Of course, if it's a huge mistake like a paladin trying to sneak attack, it will be obvious. But small mistakes, who cares?</p><p></p><p></p><p></p><p>By definition, a DM cannot cheat, as he can decide at any moment to apply exactly the rules that he wants to apply. Moreover, as he is not playing against the players, what exactly is the point of cheating for him ?</p><p></p><p></p><p></p><p>And see above, they don't the rules are not the same for the DM and the players.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8392410, member: 7032025"] They are not receiving any apart from the bare minimum (damage received, conditions applied). The rest id description. He should get it from the description (which is what the game is about, see the PH introduction). I'm not saying it's wrong for a player to ask at any table, it's just that at our tables, we usually don't provide explanations, at best further descriptions if something has not been understood. I might, and if something really shocks the player (like he is hit for a massive fire damage while being resistant to fire), he might ask whether the DM is sure, or if his fire resistance was actually taken into account, but this happens really rarely. In any case, poison damage is not described the same ways as piecing damage, if poison is involved, it is part of the description, so it's time for the question above. It should be clear for the description, and it usually is. If mistakes are really damaging to the game, I would agree with you. Our perspective is that a few hit points mistakes now and then is not damaging to the game, so it's better for the game not to burden every resolution with details, that's all. So what ? I've not said that, technically, no mistakes are made, but the game is not a technical game, and for us it is a worst mistake to cripple the game than to have small technical mistakes go unnoticed. Who cares ? And with the minimum of it to make it cinematic, quick and exciting, instead of bogged down into technical details. Unless you really believe that the DM would make the technical mistake on purpose, then what purpose does it serve not to be polite ? What is the purpose of trying the DM to feel guilty ? Will it make the game better ? My experience is that it can only make the game worse. Why not tell them ? Because it slows down the game, because it has no interest to the other players, and because it fosters a bad competitive ambiance at the table, deteriorating the relationship between friends just trying collectively to create an interesting story. And where in the purpose of the game is it written that the aim is to challenge the PCs ? Where is it said that the rules are absolute and that not following them is a mistake ? There are many ways to play the game... Actually no, its not. It's about honest mistakes and the fact that if they are minor and not impacting the game too much, they sure can be glossed over without pointing it out, especially during the game. Never said we did. Never pointed out one more than the other. I specifically wrote "Either cheating or making a mistake of that size." Of course, if it's a huge mistake like a paladin trying to sneak attack, it will be obvious. But small mistakes, who cares? By definition, a DM cannot cheat, as he can decide at any moment to apply exactly the rules that he wants to apply. Moreover, as he is not playing against the players, what exactly is the point of cheating for him ? And see above, they don't the rules are not the same for the DM and the players. [/QUOTE]
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