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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="turnip_farmer" data-source="post: 8392439" data-attributes="member: 7029365"><p>I've never had to deal with a player like the OP's, but I've recently started becoming more transparent anyway, for several reasons. Partly, because I do sometimes screwup when I'm running a big complex battle with multiple NPCs, and my table's rules lawyer knows the rules better than I do. If I'm transparent about what's going on, he politely corrects my errors, and I get to cackle in maniacal glee when I explain that this monster is eating his face off due to a special ability rather than an error.</p><p></p><p>More importantly, though, I realised that I spent too much time trying to craft these forced sentences that didn't really make any sense for no good reason. All I really wanted to say was 'the firebolt did half damage because he has resistance to fire'. Why not just say that, instead of saying the same thing in a tortured way that the player probably interpreted as the same thing, but potentially misunderstood for no reason other than the quality of my prose?</p></blockquote><p></p>
[QUOTE="turnip_farmer, post: 8392439, member: 7029365"] I've never had to deal with a player like the OP's, but I've recently started becoming more transparent anyway, for several reasons. Partly, because I do sometimes screwup when I'm running a big complex battle with multiple NPCs, and my table's rules lawyer knows the rules better than I do. If I'm transparent about what's going on, he politely corrects my errors, and I get to cackle in maniacal glee when I explain that this monster is eating his face off due to a special ability rather than an error. More importantly, though, I realised that I spent too much time trying to craft these forced sentences that didn't really make any sense for no good reason. All I really wanted to say was 'the firebolt did half damage because he has resistance to fire'. Why not just say that, instead of saying the same thing in a tortured way that the player probably interpreted as the same thing, but potentially misunderstood for no reason other than the quality of my prose? [/QUOTE]
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DM's: How transparent are you with game mechanics "in world?"
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