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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="J.Quondam" data-source="post: 8392479" data-attributes="member: 7030100"><p>"chain mail" is in-world info, AC 16 is not.</p><p>"It's looking pretty beat up!" is in-world info, "It's lost 100 hp" is not.</p><p></p><p>As for the lightning attack example, the GM was in the wrong, imo. But that's not an issue of meta-information; that was straight up lack of any information! If the opponent isn't affected by an attack, then obviously the GM should make that clear. That's certainly doable in-world*: "It looks like it pretty much shrugged off that attack!" or even "Looks like it might be immune to your lightning!"</p><p></p><p>It's not for everyone (clearly, lol!); and I know some players want "perfect knowledge" at all times. That's cool. But in my experience, almost all players have preferred that the curtain stay mostly down. Which is fine, because keeping information exchange entirely in in-world terms is neither hard to do, nor to understand. It just means the uncertainties are a bit bigger than zero. Keeps it exciting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8392479, member: 7030100"] "chain mail" is in-world info, AC 16 is not. "It's looking pretty beat up!" is in-world info, "It's lost 100 hp" is not. As for the lightning attack example, the GM was in the wrong, imo. But that's not an issue of meta-information; that was straight up lack of any information! If the opponent isn't affected by an attack, then obviously the GM should make that clear. That's certainly doable in-world*: "It looks like it pretty much shrugged off that attack!" or even "Looks like it might be immune to your lightning!" It's not for everyone (clearly, lol!); and I know some players want "perfect knowledge" at all times. That's cool. But in my experience, almost all players have preferred that the curtain stay mostly down. Which is fine, because keeping information exchange entirely in in-world terms is neither hard to do, nor to understand. It just means the uncertainties are a bit bigger than zero. Keeps it exciting. ;) [/QUOTE]
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