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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lanefan" data-source="post: 8393029" data-attributes="member: 29398"><p>Exactly, but seeing that someone's in plate armour and using a medium shield doesn't (and shouldn't!) nail down an AC value. The plate and-or shield might be enchanted (or cursed), the wearer might have Dex enough to help with AC, or there might be any of a host of other factors in play affecting the wearer's AC for better or worse.</p><p></p><p>Exactly, though all that's needed is a general description rather than hard-numeric values. For example "He felt that one but it looks like he's good for another shot or two." or "Despite all that damage you just did, and which seemed to sink in, she shrugs off your mighty blow. This could take a while." or "This creature is clearly on its last legs, one more hit from anything ought to put it down.", stuff like that.</p><p></p><p>Easier maybe, but far less imaginitive and-or immersive.</p><p></p><p>...that your character <em>might</em> have noticed.</p><p></p><p>I usually give a roll for things like this when it's not obvious, for a caster to tell if their spell effects are doing anything. In this case, given as it's sometimes hard to tell with bony undead what effect you're having on it, it would be a roll for sure. Hell, maybe your lightning is healing it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8393029, member: 29398"] Exactly, but seeing that someone's in plate armour and using a medium shield doesn't (and shouldn't!) nail down an AC value. The plate and-or shield might be enchanted (or cursed), the wearer might have Dex enough to help with AC, or there might be any of a host of other factors in play affecting the wearer's AC for better or worse. Exactly, though all that's needed is a general description rather than hard-numeric values. For example "He felt that one but it looks like he's good for another shot or two." or "Despite all that damage you just did, and which seemed to sink in, she shrugs off your mighty blow. This could take a while." or "This creature is clearly on its last legs, one more hit from anything ought to put it down.", stuff like that. Easier maybe, but far less imaginitive and-or immersive. ...that your character [I]might[/I] have noticed. I usually give a roll for things like this when it's not obvious, for a caster to tell if their spell effects are doing anything. In this case, given as it's sometimes hard to tell with bony undead what effect you're having on it, it would be a roll for sure. Hell, maybe your lightning is healing it! :) [/QUOTE]
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DM's: How transparent are you with game mechanics "in world?"
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