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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Chaosmancer" data-source="post: 8393400" data-attributes="member: 6801228"><p>I'm fine with being less imaginative if it makes things go smoother. I don't really believe in this hard divide between engaging in the mechanics and engaging in the story. It seems very limiting to state that every time I say "he cast hunter's mark as a bonus action" I've stopped telling a story and am now playing a tactical miniatures game with no story and we have devolved into technical jargon. </p><p></p><p>My players don't seem to lose immersion when they say the exact same thing to me, so why is my saying it any different? My players know that they have four spell slots left, I don't have them just guess how much magical power they have remaining for immersion purposes. </p><p></p><p>I'm not trying to snap at you in particular, Lanefan, but this dichotomy gets to me. We expect players to constantly be engaging in technical information about the game mechanics, how large is your bonus, how much hp do you have, how many ft is the radius of that spell, and yet if the players ask the DM for that information from the other side they have sinned against the immersion of the story? </p><p></p><p>It seems to be a divide that doesn't serve much purpose except to obscure things from the players. And not that the players need to know everything, but there is a lot that they should know.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8393400, member: 6801228"] I'm fine with being less imaginative if it makes things go smoother. I don't really believe in this hard divide between engaging in the mechanics and engaging in the story. It seems very limiting to state that every time I say "he cast hunter's mark as a bonus action" I've stopped telling a story and am now playing a tactical miniatures game with no story and we have devolved into technical jargon. My players don't seem to lose immersion when they say the exact same thing to me, so why is my saying it any different? My players know that they have four spell slots left, I don't have them just guess how much magical power they have remaining for immersion purposes. I'm not trying to snap at you in particular, Lanefan, but this dichotomy gets to me. We expect players to constantly be engaging in technical information about the game mechanics, how large is your bonus, how much hp do you have, how many ft is the radius of that spell, and yet if the players ask the DM for that information from the other side they have sinned against the immersion of the story? It seems to be a divide that doesn't serve much purpose except to obscure things from the players. And not that the players need to know everything, but there is a lot that they should know. [/QUOTE]
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