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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="abirdcall" data-source="post: 8393739" data-attributes="member: 6748898"><p>Not always.</p><p></p><p>I've seen people argue that it is okay for the DM to lie to players as long as they don't find out. People have written long posts of advice about how best to make the players feel like they're in danger when they're not in danger at all because as DM, they argue, it is your job to have them be victorious in the end but make it seem like they just barely won.</p><p></p><p>Yes, the players may find that fun as long as they don't know but I don't like to lie to my friends. I think it is bad form and is also condescending as it's being done 'for their own good (fun)'.</p><p></p><p>I don't like DM as puppet master. Where the line is is up for debate.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 8393739, member: 6748898"] Not always. I've seen people argue that it is okay for the DM to lie to players as long as they don't find out. People have written long posts of advice about how best to make the players feel like they're in danger when they're not in danger at all because as DM, they argue, it is your job to have them be victorious in the end but make it seem like they just barely won. Yes, the players may find that fun as long as they don't know but I don't like to lie to my friends. I think it is bad form and is also condescending as it's being done 'for their own good (fun)'. I don't like DM as puppet master. Where the line is is up for debate. [/QUOTE]
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DM's: How transparent are you with game mechanics "in world?"
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