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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Helldritch" data-source="post: 8394038" data-attributes="member: 6855114"><p>My players are perfectly aware of the rules I use because we all voted on them. All rolls ae on the open but I recognize the fact that sometimes some rolls should be made without the players' knowledge. So....</p><p></p><p>I usually make 20 rolls of a D20. Which in a 6 hours session is more than enough. These rolls are taken in order and can be applied to perception rolls or whatever players are not supposed to know. If any were used, I show the sheet on which the numbers were noted so that they know which rolls were taken and how many It rarely goes beyond 8. Everyone at the table is fine with that. As I note what the roll was used for.</p><p></p><p>We are currently playing on discord and we have reverted to TotM and players have noted that they get way more OA than playing on a gridded mat or the UDT. We use messenger to send pictures of the map and all goes well. We use AVRAE (or whatever it is called) to roll all dice and all dice are seen by everyone. So absolutely no way to cheat or fudge on these rolls and everyone is quite happy with the program. </p><p></p><p>If a player has question on strange bonuses from a monster, they are welcomed to ask during a break, after the game or before the next game. No inquisition in game as it is a sure way to break the immersion. </p><p></p><p>Presently, one player is getting suspicious as enemies have a better AC against him than against other character. He is currently using a cursed double bladed axe that deals an additional 1d8 necrotic damage but it is -1 to hit and unknown to him, he could go berserk at the end of any combat but has been quite lucky as all secret dice has been in his favor. I know it is a matter of time before he attacks fellow players but he is a frenzy barb... So he might not see the down sides as such a bad thing... But so far the varying AC is more a mystery than a hinderance for him.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8394038, member: 6855114"] My players are perfectly aware of the rules I use because we all voted on them. All rolls ae on the open but I recognize the fact that sometimes some rolls should be made without the players' knowledge. So.... I usually make 20 rolls of a D20. Which in a 6 hours session is more than enough. These rolls are taken in order and can be applied to perception rolls or whatever players are not supposed to know. If any were used, I show the sheet on which the numbers were noted so that they know which rolls were taken and how many It rarely goes beyond 8. Everyone at the table is fine with that. As I note what the roll was used for. We are currently playing on discord and we have reverted to TotM and players have noted that they get way more OA than playing on a gridded mat or the UDT. We use messenger to send pictures of the map and all goes well. We use AVRAE (or whatever it is called) to roll all dice and all dice are seen by everyone. So absolutely no way to cheat or fudge on these rolls and everyone is quite happy with the program. If a player has question on strange bonuses from a monster, they are welcomed to ask during a break, after the game or before the next game. No inquisition in game as it is a sure way to break the immersion. Presently, one player is getting suspicious as enemies have a better AC against him than against other character. He is currently using a cursed double bladed axe that deals an additional 1d8 necrotic damage but it is -1 to hit and unknown to him, he could go berserk at the end of any combat but has been quite lucky as all secret dice has been in his favor. I know it is a matter of time before he attacks fellow players but he is a frenzy barb... So he might not see the down sides as such a bad thing... But so far the varying AC is more a mystery than a hinderance for him. [/QUOTE]
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