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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="TheSword" data-source="post: 8394065" data-attributes="member: 6879661"><p>DMs decide the HP, the AC, the attack rolls, the special abilities, the number of creatures, when they appear, the weapons they have, the damage their hits do, the spells they cast, the special equipment they use, the conditions they fight in and other things I’m sure.</p><p></p><p>Sometimes these things are done on the fly or very last minute.</p><p></p><p>Sometimes DMs are over optimistic or under-value components from the list about.</p><p></p><p>Therefore it is no problem to my mind the DM revising these things mid combat.</p><p></p><p>I don’t fudge die rolls, I do firmly believe in fudging encounters occasionally when it improves the game, a sprinkling of extra hp there or toning down the damage here. Maybe loading an extra attack on the boss when you realize he’s woefully under matched. Who cares if you make it up 5 mins before the fight or 5 mins in. Either way you’re making it up.</p><p></p><p>It doesn’t affect agency when done right, because if the players didn’t know about it before then they couldn’t make decisions based upon it. If the information isn’t changing player decisions then adjusting the information behind the scenes has no impact on agency.</p><p></p><p>More often than not I see these fudging conversations come down to a very adversarial DM v Player approach to the game world. That may be ok for some, but it’s not my cup of tea.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8394065, member: 6879661"] DMs decide the HP, the AC, the attack rolls, the special abilities, the number of creatures, when they appear, the weapons they have, the damage their hits do, the spells they cast, the special equipment they use, the conditions they fight in and other things I’m sure. Sometimes these things are done on the fly or very last minute. Sometimes DMs are over optimistic or under-value components from the list about. Therefore it is no problem to my mind the DM revising these things mid combat. I don’t fudge die rolls, I do firmly believe in fudging encounters occasionally when it improves the game, a sprinkling of extra hp there or toning down the damage here. Maybe loading an extra attack on the boss when you realize he’s woefully under matched. Who cares if you make it up 5 mins before the fight or 5 mins in. Either way you’re making it up. It doesn’t affect agency when done right, because if the players didn’t know about it before then they couldn’t make decisions based upon it. If the information isn’t changing player decisions then adjusting the information behind the scenes has no impact on agency. More often than not I see these fudging conversations come down to a very adversarial DM v Player approach to the game world. That may be ok for some, but it’s not my cup of tea. [/QUOTE]
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