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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Chaosmancer" data-source="post: 8394804" data-attributes="member: 6801228"><p>1) If they say "we" to mean "You (plural)" then they need to brush up on their language skills. I won't say English, because I do believe literally every spoken language differentiates between these two pronoun forms. </p><p></p><p>1a) Think about that conversation for a moment. "You all will not be using any homebrew crit rules" immediately begs the question "Wait, what rules will you be using then?". And, can you really imagine a staying at a table to play where the DM says "Whichever rules I feel like using at the time." That isn't a red flag, it is a blaring siren that this person is not going to be running a game I want any part of. Because it is a very clear sign that the DM isn't going to be consistent, and therefore we can never predict anything.</p><p></p><p></p><p></p><p>I like how agreeing to abide by the same rules the other people of the table are playing by is "being silly" and "a foolish reason". </p><p></p><p>But, I agree, a DM could add that ability. Personally, I feel like if you do something like that, giving some foreshadowing is best, to differentiate a pre-planned ability from a random whimsy the DM had. And actually, they wouldn't even need to add a "unique" thing. They just need to add Brutal Critical or the Half-Orc racial ability. Both increase critical damage, and combined they'd amount to a x4 damage. </p><p></p><p>And do you know what I find great about that? Reflavoring and reskinning and all that is a fairly trivial thing. Would anyone really blink if you told them that you reskinned a enemy from a Half-Orc Barbarian? Seems like a rather trivial thing, after all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8394804, member: 6801228"] 1) If they say "we" to mean "You (plural)" then they need to brush up on their language skills. I won't say English, because I do believe literally every spoken language differentiates between these two pronoun forms. 1a) Think about that conversation for a moment. "You all will not be using any homebrew crit rules" immediately begs the question "Wait, what rules will you be using then?". And, can you really imagine a staying at a table to play where the DM says "Whichever rules I feel like using at the time." That isn't a red flag, it is a blaring siren that this person is not going to be running a game I want any part of. Because it is a very clear sign that the DM isn't going to be consistent, and therefore we can never predict anything. I like how agreeing to abide by the same rules the other people of the table are playing by is "being silly" and "a foolish reason". But, I agree, a DM could add that ability. Personally, I feel like if you do something like that, giving some foreshadowing is best, to differentiate a pre-planned ability from a random whimsy the DM had. And actually, they wouldn't even need to add a "unique" thing. They just need to add Brutal Critical or the Half-Orc racial ability. Both increase critical damage, and combined they'd amount to a x4 damage. And do you know what I find great about that? Reflavoring and reskinning and all that is a fairly trivial thing. Would anyone really blink if you told them that you reskinned a enemy from a Half-Orc Barbarian? Seems like a rather trivial thing, after all. [/QUOTE]
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