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General Tabletop Discussion
*Dungeons & Dragons
DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="doctorbadwolf" data-source="post: 8394910" data-attributes="member: 6704184"><p>Not sure why you laughed at my non-humorous post, but I wanted to single this out and reply to it specifically. You seem to think that people who are talking about DnD, which has a specific structure baked into the actual rules text, don't have any "inkling of the idea" of a different way to run games. That is...confirmation bias run wild, at best. In fact, we are simply discussing a specific game which has a specific structure.</p><p></p><p>DnD 5e specifically and intentionally works by having the DM run the world, and decide how to apply and use the toolkit presented in the rulebooks, to create their groups version of DnD.</p><p></p><p>When my friend runs games whose only mechanic is "2d6, pbta style success ladder, if your character seems like they would know about the thing or how to do the thing, roll 3d6 and take the higher 2d, if they are a noob, take the lower 2d", we aren't playing GM-may-I, we are building and running and playing the game collaberatively with the role of the GM being only to establish the scene and present the world. We have played games where the presentation of the world is a group exercise, or where there is no GM. I've considered not having a GM in my own system.</p><p></p><p>Said system features a mix of traditional and indie devices, and gives a broad set of tools to the players to create the fiction as an equal partner with the GM and other players.</p><p></p><p>But this thread is in the DnD forums, using DnD examples from OP's DnD 5e game. So that's the context in which most of us are participating.</p><p></p><p>Edit: snobbishly trying to tell people that they just aren't aware of other ways to do things is...not great.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8394910, member: 6704184"] Not sure why you laughed at my non-humorous post, but I wanted to single this out and reply to it specifically. You seem to think that people who are talking about DnD, which has a specific structure baked into the actual rules text, don't have any "inkling of the idea" of a different way to run games. That is...confirmation bias run wild, at best. In fact, we are simply discussing a specific game which has a specific structure. DnD 5e specifically and intentionally works by having the DM run the world, and decide how to apply and use the toolkit presented in the rulebooks, to create their groups version of DnD. When my friend runs games whose only mechanic is "2d6, pbta style success ladder, if your character seems like they would know about the thing or how to do the thing, roll 3d6 and take the higher 2d, if they are a noob, take the lower 2d", we aren't playing GM-may-I, we are building and running and playing the game collaberatively with the role of the GM being only to establish the scene and present the world. We have played games where the presentation of the world is a group exercise, or where there is no GM. I've considered not having a GM in my own system. Said system features a mix of traditional and indie devices, and gives a broad set of tools to the players to create the fiction as an equal partner with the GM and other players. But this thread is in the DnD forums, using DnD examples from OP's DnD 5e game. So that's the context in which most of us are participating. Edit: snobbishly trying to tell people that they just aren't aware of other ways to do things is...not great. [/QUOTE]
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