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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Maxperson" data-source="post: 8395090" data-attributes="member: 23751"><p>It's the entire point. Without it, there are no speeders and the vast majority drive safely anyway. With it, the reckless drivers still go well beyond the speed limit and can be punished. Those signs serve no purpose other than to punish the reckless drivers. </p><p></p><p>Without limits the vast majority of DMs do not act the way you are talking about, and none of bad DMs will stop being bad because rules that you want to implement. </p><p></p><p>Did you miss the example above where I did one time this campaign appropriately make a ruling opposite to what the players wanted? The power is there for judicious and appropriate use. It's only the rare DMs who will abuse it, the same ones who won't stop because you wrote some rule, that are a problem.</p><p></p><p>Three times you either asked or wondered why I was doing what I was doing. I gave you the answer about why <strong>I</strong> wasn't. The rest is you once again reading something that wasn't said or implied into my words. Especially since I went out of my way to say why I thought you were arguing what you are arguing, and it wasn't lying.</p><p></p><p>I didn't say it was an anomaly. I said I don't know if there are other games out there like it. There may well be. I haven't read all RPGs.</p><p></p><p>Yes I do, because I know why they were bad. The games were bad, because of bad DMs. The kind of DM that isn't going to stop because Chaosmancer wrote in the book that they shouldn't do stuff like that.</p><p></p><p>You do know that people are many times more likely to complain than to compliment, right? It's human nature. It's especially true now that the internet lets people come together to complain in misery together that you see a very, VERY disproportionate number of complainers vs. happy players, even though DMs like that are pretty rare.</p><p></p><p>Presenting a very different situation as equivalent is, though. Stop using the fallacy. </p><p></p><p>The truth isn't a healthy way to go forward? That's an odd sentiment.</p><p></p><p>The PC is not supposed to know what spell was cast, or if a spell was cast and not on him. You get to know if it's cast on you, and even then you don't get to know what spell it is unless it's Charm Person or a similar spell that tells you.</p><p></p><p>I agree with you though, that calling that player entitled wasn't cool. He sounds from the OP like maybe he might be on the spectrum and has difficulty with not knowing why something is happening. It seems more of a mild mental(not crazy) issue of some sort.</p><p></p><p>Why bring up a situation only a bad DM would do like it's an AHA! moment that proves your point?</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8395090, member: 23751"] It's the entire point. Without it, there are no speeders and the vast majority drive safely anyway. With it, the reckless drivers still go well beyond the speed limit and can be punished. Those signs serve no purpose other than to punish the reckless drivers. Without limits the vast majority of DMs do not act the way you are talking about, and none of bad DMs will stop being bad because rules that you want to implement. Did you miss the example above where I did one time this campaign appropriately make a ruling opposite to what the players wanted? The power is there for judicious and appropriate use. It's only the rare DMs who will abuse it, the same ones who won't stop because you wrote some rule, that are a problem. Three times you either asked or wondered why I was doing what I was doing. I gave you the answer about why [B]I[/B] wasn't. The rest is you once again reading something that wasn't said or implied into my words. Especially since I went out of my way to say why I thought you were arguing what you are arguing, and it wasn't lying. I didn't say it was an anomaly. I said I don't know if there are other games out there like it. There may well be. I haven't read all RPGs. Yes I do, because I know why they were bad. The games were bad, because of bad DMs. The kind of DM that isn't going to stop because Chaosmancer wrote in the book that they shouldn't do stuff like that. You do know that people are many times more likely to complain than to compliment, right? It's human nature. It's especially true now that the internet lets people come together to complain in misery together that you see a very, VERY disproportionate number of complainers vs. happy players, even though DMs like that are pretty rare. Presenting a very different situation as equivalent is, though. Stop using the fallacy. The truth isn't a healthy way to go forward? That's an odd sentiment. The PC is not supposed to know what spell was cast, or if a spell was cast and not on him. You get to know if it's cast on you, and even then you don't get to know what spell it is unless it's Charm Person or a similar spell that tells you. I agree with you though, that calling that player entitled wasn't cool. He sounds from the OP like maybe he might be on the spectrum and has difficulty with not knowing why something is happening. It seems more of a mild mental(not crazy) issue of some sort. Why bring up a situation only a bad DM would do like it's an AHA! moment that proves your point? [/QUOTE]
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