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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Maxperson" data-source="post: 8395842" data-attributes="member: 23751"><p>You don't design a game around a small minority of people. The vast majority of bad DMs will still be bad and abuse their authority, regardless of what you want written in the game. Meanwhile you would ruin a great tool for a great many DMs.</p><p></p><p>Your proposed rules are rules to limit DM authority. Those won't work. Virtually the bad DMs will still abuse their authority.</p><p></p><p>There is no fake argument. Your rules(those rules which limit DM power, regardless of specific wording) won't work. I don't need you to have come up with specific wording to argue against your stated argument. Just in case you've forgotten already.</p><p></p><p>" It seems to me that if you think the rules justify bad behavior,<strong> then we might want to look at those rules and consider if they need adjusting</strong>."</p><p></p><p>Those rules "adjustments"(new rules) won't work.</p><p></p><p>Societal pressures, otherwise known as the social contract have already failed if the DM is abusing his power. Making new rules won't change someone like that.</p><p></p><p>I've claimed that many people I know and game with have enjoyed playing in games where the DM had ultimate authority. They would just need to say, "yes I did." and I have proven it. It's a waste of bloody time, though and I'm not going to ask that of them.</p><p></p><p>Yes. The very rare bad DMs are a small issue that have driven a relatively small number of players from the game. Out of the dozens of DMs I've played with, I've come across a couple as well. I left those games and found a better DM. </p><p></p><p>Truth and status quo are two different things that you are conflating there. The truth is that England was oppressive and many colonists wanted to be free of Britain.</p><p></p><p>Sure it is. You just didn't propose specific new rules. You did propose new rules, though. The rules you proposed be added to reduce DM power must be new, because there are no old ones to do it. Therefore you proposed new rules. Let me give you an example.</p><p></p><p>Friend: "There aren't any cars out there that I want to buy, but I want to replace my car. What do you think the solution is?"</p><p></p><p>Me: "I propose new cars." </p><p></p><p>Now, did I propose a specific new car? No. I did propose new cars, though. Just like you proposed new rules, even though you didn't get specific with just what those rules would be.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8395842, member: 23751"] You don't design a game around a small minority of people. The vast majority of bad DMs will still be bad and abuse their authority, regardless of what you want written in the game. Meanwhile you would ruin a great tool for a great many DMs. Your proposed rules are rules to limit DM authority. Those won't work. Virtually the bad DMs will still abuse their authority. There is no fake argument. Your rules(those rules which limit DM power, regardless of specific wording) won't work. I don't need you to have come up with specific wording to argue against your stated argument. Just in case you've forgotten already. " It seems to me that if you think the rules justify bad behavior,[B] then we might want to look at those rules and consider if they need adjusting[/B]." Those rules "adjustments"(new rules) won't work. Societal pressures, otherwise known as the social contract have already failed if the DM is abusing his power. Making new rules won't change someone like that. I've claimed that many people I know and game with have enjoyed playing in games where the DM had ultimate authority. They would just need to say, "yes I did." and I have proven it. It's a waste of bloody time, though and I'm not going to ask that of them. Yes. The very rare bad DMs are a small issue that have driven a relatively small number of players from the game. Out of the dozens of DMs I've played with, I've come across a couple as well. I left those games and found a better DM. Truth and status quo are two different things that you are conflating there. The truth is that England was oppressive and many colonists wanted to be free of Britain. Sure it is. You just didn't propose specific new rules. You did propose new rules, though. The rules you proposed be added to reduce DM power must be new, because there are no old ones to do it. Therefore you proposed new rules. Let me give you an example. Friend: "There aren't any cars out there that I want to buy, but I want to replace my car. What do you think the solution is?" Me: "I propose new cars." Now, did I propose a specific new car? No. I did propose new cars, though. Just like you proposed new rules, even though you didn't get specific with just what those rules would be. [/QUOTE]
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