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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lyxen" data-source="post: 8396410" data-attributes="member: 7032025"><p>It's not only a question of duration of life, but of actual use. The PCs are, by the nature of their adventures, going to be thrown into extremely varied situations where they will need to work as a team (D&D is a class-based TTRPG by design). NPCs will probably have situations which are far less varied, but will probably not rely on teams.</p><p></p><p>It's not mandatory, I've used the "enemy adventuring party" a number of times and to great effect, and in that case, why not use the PC rules indeed, but it's the exception rather than the rule.</p><p></p><p></p><p></p><p>First, "good faith" (I'm putting quotation marks here because I hope you are not saying what I think you are saying) is not a requirement of a DM. Being a lead storyteller and referee that provides fun for his table is his aim. Whether he uses "good faith" or not is totally up to him, but once more, it's insulting to other ways of playing to say that a DM fudging or making rules as he goes along, and you are sliding towards badwrongfun.</p><p></p><p>Once more, this is 5e, rulings, not rules, asking a DM to set them up before the game is not within the spirit of 5e. Nothing wrong there if you are not following that spirit, but on the other hand saying that it has to be done is wrong.</p><p></p><p>Second, once more, there is no rule whatsoever in particular in 5e that says that any person in the multiverse that has developed some power has had to use the paths that the PC use. "good faith" notwithstanding and assuming that I use your principle above (which I don't but let's just assume it), I don't want to set up such a rule in my multiverse, that's all. There are myriads of path to powers, some that the PC follows, others that they don't, there is no reason in universe to set path like it.</p><p></p><p></p><p></p><p>Because the players will be able to second guess what the NPCs are doing and infer the limits and ways of working of the NPC power, and therefore technically game to gain an advantage that the players possess by knowing all the classes from the PH.</p><p></p><p>Now, don't get me wrong, if a PC wizard battles a NPC wizard from the same academy, it will not be metagaming, there is a good chance that the PC wizard will have studied the exact same spells that the NPC is using. But again, that should be the exception rather than the rule.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8396410, member: 7032025"] It's not only a question of duration of life, but of actual use. The PCs are, by the nature of their adventures, going to be thrown into extremely varied situations where they will need to work as a team (D&D is a class-based TTRPG by design). NPCs will probably have situations which are far less varied, but will probably not rely on teams. It's not mandatory, I've used the "enemy adventuring party" a number of times and to great effect, and in that case, why not use the PC rules indeed, but it's the exception rather than the rule. First, "good faith" (I'm putting quotation marks here because I hope you are not saying what I think you are saying) is not a requirement of a DM. Being a lead storyteller and referee that provides fun for his table is his aim. Whether he uses "good faith" or not is totally up to him, but once more, it's insulting to other ways of playing to say that a DM fudging or making rules as he goes along, and you are sliding towards badwrongfun. Once more, this is 5e, rulings, not rules, asking a DM to set them up before the game is not within the spirit of 5e. Nothing wrong there if you are not following that spirit, but on the other hand saying that it has to be done is wrong. Second, once more, there is no rule whatsoever in particular in 5e that says that any person in the multiverse that has developed some power has had to use the paths that the PC use. "good faith" notwithstanding and assuming that I use your principle above (which I don't but let's just assume it), I don't want to set up such a rule in my multiverse, that's all. There are myriads of path to powers, some that the PC follows, others that they don't, there is no reason in universe to set path like it. Because the players will be able to second guess what the NPCs are doing and infer the limits and ways of working of the NPC power, and therefore technically game to gain an advantage that the players possess by knowing all the classes from the PH. Now, don't get me wrong, if a PC wizard battles a NPC wizard from the same academy, it will not be metagaming, there is a good chance that the PC wizard will have studied the exact same spells that the NPC is using. But again, that should be the exception rather than the rule. [/QUOTE]
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