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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Chaosmancer" data-source="post: 8396517" data-attributes="member: 6801228"><p>We tried to muddle through. He was a guest DM for just a little side adventure.</p><p></p><p>Either that session of me trying to just tell the other players they shouldn't rescue me in character (he didn't want me to tell them out of character) or the next one we went to an underground layer. A PC flew up to the ceiling to attack a creature that had came up from a pit, bobbing up and down for a spell reason from the ceiling (I can't remember why) and then a turn or two later he had a monster attack that player from the ceiling. I remember being confused, and asking why none of us had seen anything, I'd thought the ceiling was smooth stone, and I might have even wondered if it is a roper hiding as stalagmites that he hadn't described.</p><p></p><p>DM exploded at us that we metagame far too much, and after a 15 minute break he quit. We basically had to decide the entire thing was a dream and reset it all, except for a cool magic item that one character had gotten that we all liked, and tried to continue the main game from where we had left off. Left a sour taste in everyone's mouth.</p><p></p><p>Edit: Oh, and no. Really nothing about that entire game was fun. Things were changed without us having any idea why, we had to constantly try and ask leading questions to get any hint of what was going on, and use spells in ways that the game would have told us was impossible (like casting bless on the land to clear it so we could heal via hit dice and spells, which we had to interrogate a mysterious questgiver for, because that isn't even a viable target in 5e) my character was nearly completely ruined in every way, and we just felt like he was trying to force us into this story that we had no interest in and whose outcome was basically "okay heroes, which of these two great evils will you empower, because those are your only options"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8396517, member: 6801228"] We tried to muddle through. He was a guest DM for just a little side adventure. Either that session of me trying to just tell the other players they shouldn't rescue me in character (he didn't want me to tell them out of character) or the next one we went to an underground layer. A PC flew up to the ceiling to attack a creature that had came up from a pit, bobbing up and down for a spell reason from the ceiling (I can't remember why) and then a turn or two later he had a monster attack that player from the ceiling. I remember being confused, and asking why none of us had seen anything, I'd thought the ceiling was smooth stone, and I might have even wondered if it is a roper hiding as stalagmites that he hadn't described. DM exploded at us that we metagame far too much, and after a 15 minute break he quit. We basically had to decide the entire thing was a dream and reset it all, except for a cool magic item that one character had gotten that we all liked, and tried to continue the main game from where we had left off. Left a sour taste in everyone's mouth. Edit: Oh, and no. Really nothing about that entire game was fun. Things were changed without us having any idea why, we had to constantly try and ask leading questions to get any hint of what was going on, and use spells in ways that the game would have told us was impossible (like casting bless on the land to clear it so we could heal via hit dice and spells, which we had to interrogate a mysterious questgiver for, because that isn't even a viable target in 5e) my character was nearly completely ruined in every way, and we just felt like he was trying to force us into this story that we had no interest in and whose outcome was basically "okay heroes, which of these two great evils will you empower, because those are your only options" [/QUOTE]
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