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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lanefan" data-source="post: 8396544" data-attributes="member: 29398"><p>Keep in mind also that many (most?) of the NPCs encountered are going to be either non-classed commoners or 0th-level grunts; and those really need no "building" at all. Opposing NPCs e.g. bandits etc. will usually be statted out by the module.</p><p></p><p>More significant NPCs - major opponents, patrons, nobility, etc. - are likely to be either around for much longer or (in the case of opponents) will be very relevant for the short time they remain around, and thus need to be either fully statted out or put together enough such that I-as-DM know what they've got going for them.</p><p></p><p>I couldn't disagree more.</p><p></p><p>DMs playing in bad faith give rise to about 99% of the bad-DM horror stories we hear here and elsewhere; and I'll happily - and unapologetically - call out bad-faith DMing as badwrongfun all day long.</p><p></p><p>You're defending what are to me some of the very worst aspects of 5e; things that make it a system I don't want to use.</p><p></p><p>Monsters, sure. Githi casters are going to work totally differently from normal Elf and Human casters; and Githi are not a PC-playable species. Elves are PC-playable, however, which means either a) all Elvish casters have to follow the rules for PC casters or b) I have to change the rules for PC casters to accommodate what the NPC Elves can do.</p><p></p><p>Only to a point, and only if they're used to thinking that way, and only if the NPC is an opponent. If the NPC's an ally it might even outright tell the PCs what it can do, and it will for sure if it's an adventuring NPC in the party.</p><p></p><p>New spells are rare things; acadamies (willingly or not) share the spells that exist; and thus <em>Magic Missile</em> here is going to work the same as <em>Magic Missile</em> a continent away. Not a biggie for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8396544, member: 29398"] Keep in mind also that many (most?) of the NPCs encountered are going to be either non-classed commoners or 0th-level grunts; and those really need no "building" at all. Opposing NPCs e.g. bandits etc. will usually be statted out by the module. More significant NPCs - major opponents, patrons, nobility, etc. - are likely to be either around for much longer or (in the case of opponents) will be very relevant for the short time they remain around, and thus need to be either fully statted out or put together enough such that I-as-DM know what they've got going for them. I couldn't disagree more. DMs playing in bad faith give rise to about 99% of the bad-DM horror stories we hear here and elsewhere; and I'll happily - and unapologetically - call out bad-faith DMing as badwrongfun all day long. You're defending what are to me some of the very worst aspects of 5e; things that make it a system I don't want to use. Monsters, sure. Githi casters are going to work totally differently from normal Elf and Human casters; and Githi are not a PC-playable species. Elves are PC-playable, however, which means either a) all Elvish casters have to follow the rules for PC casters or b) I have to change the rules for PC casters to accommodate what the NPC Elves can do. Only to a point, and only if they're used to thinking that way, and only if the NPC is an opponent. If the NPC's an ally it might even outright tell the PCs what it can do, and it will for sure if it's an adventuring NPC in the party. New spells are rare things; acadamies (willingly or not) share the spells that exist; and thus [I]Magic Missile[/I] here is going to work the same as [I]Magic Missile[/I] a continent away. Not a biggie for me. :) [/QUOTE]
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