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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Maxperson" data-source="post: 8396621" data-attributes="member: 23751"><p>Because that's how tools work. The design of the hammer tool includes the ability to bash people in the head repeatedly or vandalize someone's car. The design of the car tool allows me to run people over or deliberately drive through someone's house wall. The design of the fork, spoon and knife tools allow me to shove them through someone's eye.</p><p></p><p>You don't get rid of tools just because their design is abusable in ways that harm others. The solution is not to get rid of that tool, but rather to impose penalties for abuse. In the case of the above tools, there are laws that will punish me if I do those things. In the case of the DM authority tool, I would lose my players if I abuse that authority. </p><p></p><p>There is no problem with the way the game is designed. </p><p></p><p>Name one that doesn't involve rules changes.</p><p></p><p>I can and have quoted multiple spots allowing the DM to do what he likes with the rules and there are no such quotes limiting that power.</p><p></p><p>That's also wrong. A bad DM is one who goes out of his way to be vindictive, abuse authority, etc. Someone who is mismanaging the game due to a lack of understand is not a bad DM. He's making mistakes and will learn from those and improve.</p><p></p><p>Er, no. You have not disproven anything other than we all encounter rare things in our lives. I'm sure all or most of us have encountered multiple people with down syndrome during our lifetimes, despite only 1 in 700 people being born with it. Most of us encountering the rare bad DM in our lifetimes does not make them anything other than rare. It just means that given enough DMs over enough years, we're bound to encounter a few.</p><p></p><p>A few posts ago you got really upset with me for saying you were mistaken and you incorrectly thought that I was implying that you were lying. Now here you are doing the same thing to [USER=7032025]@Lyxen[/USER].</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8396621, member: 23751"] Because that's how tools work. The design of the hammer tool includes the ability to bash people in the head repeatedly or vandalize someone's car. The design of the car tool allows me to run people over or deliberately drive through someone's house wall. The design of the fork, spoon and knife tools allow me to shove them through someone's eye. You don't get rid of tools just because their design is abusable in ways that harm others. The solution is not to get rid of that tool, but rather to impose penalties for abuse. In the case of the above tools, there are laws that will punish me if I do those things. In the case of the DM authority tool, I would lose my players if I abuse that authority. There is no problem with the way the game is designed. Name one that doesn't involve rules changes. I can and have quoted multiple spots allowing the DM to do what he likes with the rules and there are no such quotes limiting that power. That's also wrong. A bad DM is one who goes out of his way to be vindictive, abuse authority, etc. Someone who is mismanaging the game due to a lack of understand is not a bad DM. He's making mistakes and will learn from those and improve. Er, no. You have not disproven anything other than we all encounter rare things in our lives. I'm sure all or most of us have encountered multiple people with down syndrome during our lifetimes, despite only 1 in 700 people being born with it. Most of us encountering the rare bad DM in our lifetimes does not make them anything other than rare. It just means that given enough DMs over enough years, we're bound to encounter a few. A few posts ago you got really upset with me for saying you were mistaken and you incorrectly thought that I was implying that you were lying. Now here you are doing the same thing to [USER=7032025]@Lyxen[/USER]. [/QUOTE]
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