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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lyxen" data-source="post: 8396638" data-attributes="member: 7032025"><p>I believe that the power comes from the world, not from levels. The fact that there are levels to explain power progression is a (not completely necessary, but useful) evil, but it does not mean that it has to be the same for everyone in the multiverse. Mindflayers don't have levels, lots of creatures can cast spell spontaneously. Some NPCs can have training just like PCs, but others might acquire things differently, through pacts or through any training that would be different from the PCs.</p><p></p><p></p><p></p><p>Not to everyone, it's again a totally artificial limitation.</p><p></p><p></p><p></p><p>And, honestly, where the DMs really bad or did they simply have a different playstyle, or were they just inexperienced ?</p><p></p><p></p><p></p><p>I prefer world consistency rather than rules consistency. The game (and in particular 5e) supports both, after that preferences depend only on your playstyle.</p><p></p><p>I'm not saying that I don't understand you, one of the advantages of 3e is that it should have been easier to compute relative power of creatures and therefore to balance encounters technically, unfortunately it did not work because powers were still not equal in particular when combined.</p><p></p><p>But as I'm not overly concerned about balance, I prefer being free to put powers where they well nice and will help NPCs look badass and provide a good story. If you assume (like I do) that there are many paths to power, the world is still totally consistent.</p><p></p><p></p><p></p><p>And why should all elves have a class ? Why can't you have power without a class ? You know, PCs do not have a class tattooed on their forehead, it's just a gaming artefact that does not have to translate into the game world.</p><p></p><p></p><p></p><p>Only in your specialised vision of the game, but the game in itself does not have or need that kind of limitation.</p><p></p><p></p><p></p><p>Worlds can be complex too, it's not necessarily a bad thing, you know.</p><p></p><p></p><p></p><p>THe nice thing is that you don't have to prepare anything in advance. Just add small things when you feel like it. No one will explore everything that you might have prepared to audit you for overall consistency.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8396638, member: 7032025"] I believe that the power comes from the world, not from levels. The fact that there are levels to explain power progression is a (not completely necessary, but useful) evil, but it does not mean that it has to be the same for everyone in the multiverse. Mindflayers don't have levels, lots of creatures can cast spell spontaneously. Some NPCs can have training just like PCs, but others might acquire things differently, through pacts or through any training that would be different from the PCs. Not to everyone, it's again a totally artificial limitation. And, honestly, where the DMs really bad or did they simply have a different playstyle, or were they just inexperienced ? I prefer world consistency rather than rules consistency. The game (and in particular 5e) supports both, after that preferences depend only on your playstyle. I'm not saying that I don't understand you, one of the advantages of 3e is that it should have been easier to compute relative power of creatures and therefore to balance encounters technically, unfortunately it did not work because powers were still not equal in particular when combined. But as I'm not overly concerned about balance, I prefer being free to put powers where they well nice and will help NPCs look badass and provide a good story. If you assume (like I do) that there are many paths to power, the world is still totally consistent. And why should all elves have a class ? Why can't you have power without a class ? You know, PCs do not have a class tattooed on their forehead, it's just a gaming artefact that does not have to translate into the game world. Only in your specialised vision of the game, but the game in itself does not have or need that kind of limitation. Worlds can be complex too, it's not necessarily a bad thing, you know. THe nice thing is that you don't have to prepare anything in advance. Just add small things when you feel like it. No one will explore everything that you might have prepared to audit you for overall consistency. [/QUOTE]
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