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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Helldritch" data-source="post: 8397191" data-attributes="member: 6855114"><p>I'll keep dungeon master. Although me and my players have a ery democratic approach to rules, I am the one creating or adapting the adventures and the campaigns for the players. I am the one doing most of the work (almost entirerly but sometimes, some players come up with brilliant ideas about some part of the setting that I just can't pass by, like the dragonborn refugees that got stranded in Greyhawk, allied themselves with mountain dwarves in the Abbor Alz mountains and elegantly justified their insertion in my campaign). </p><p></p><p>Since I doing almost all the work, it justify for me to have the final say on what will be allowed or not in my campaign. </p><p></p><p>As much as possible, I will try to rule with impartiality but if I make a mistake, I expect my players to tell me politely what was my mistake and it is duty to correct a mistake. But my role is not to take the side of the players, it is not to take the sides of their foes. I need to create interesting challenge and to make the world the characters are in as vivid and believable as possible. If the low level characters go into giant lands, they will die. The players know that. But as their foes learns about their reputations, the stance their foes will take will be in accordance to said reputation. And so will be their contracts/adventures. I have had bandits flee at the mere recognition of a group. I have had characters of fifth level being asked to say an ancient red dragon because a bard got lucky and made the whole city of Divvers believe the grossly exaggerations of the party's exploits. </p><p></p><p>Actions of the players' characters will have repercussions on the world and it is my job as a DM to make these reactions as believable as possible! They may become heroes or the villainous of villains. But that is the say of the players through their actions. My role is not to force them into the story I want to see. Let the dice decide the fate of the characters. But for all the rest, that is me. The DM.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8397191, member: 6855114"] I'll keep dungeon master. Although me and my players have a ery democratic approach to rules, I am the one creating or adapting the adventures and the campaigns for the players. I am the one doing most of the work (almost entirerly but sometimes, some players come up with brilliant ideas about some part of the setting that I just can't pass by, like the dragonborn refugees that got stranded in Greyhawk, allied themselves with mountain dwarves in the Abbor Alz mountains and elegantly justified their insertion in my campaign). Since I doing almost all the work, it justify for me to have the final say on what will be allowed or not in my campaign. As much as possible, I will try to rule with impartiality but if I make a mistake, I expect my players to tell me politely what was my mistake and it is duty to correct a mistake. But my role is not to take the side of the players, it is not to take the sides of their foes. I need to create interesting challenge and to make the world the characters are in as vivid and believable as possible. If the low level characters go into giant lands, they will die. The players know that. But as their foes learns about their reputations, the stance their foes will take will be in accordance to said reputation. And so will be their contracts/adventures. I have had bandits flee at the mere recognition of a group. I have had characters of fifth level being asked to say an ancient red dragon because a bard got lucky and made the whole city of Divvers believe the grossly exaggerations of the party's exploits. Actions of the players' characters will have repercussions on the world and it is my job as a DM to make these reactions as believable as possible! They may become heroes or the villainous of villains. But that is the say of the players through their actions. My role is not to force them into the story I want to see. Let the dice decide the fate of the characters. But for all the rest, that is me. The DM. [/QUOTE]
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