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General Tabletop Discussion
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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Chaosmancer" data-source="post: 8397533" data-attributes="member: 6801228"><p>I know there is always a potential. But can we not reframe things to reduce the potential for abuse? I think we can.</p><p></p><p></p><p></p><p>They are the DM in the first place because they want to run a game. I fully, 100%, and utterly reject the idea that they are even 50% of the time smarter or wiser or more creative than their players. This sort of attitude is exactly why people with low self-esteem constantly tell me that they can't run a game as a DM, even though they want to, because they aren't smart enough or creative enough. Utter BS. </p><p></p><p>Anyone can run a game. Anyone can do it well. It doesn't take anything special to be a DM. Just the courage to sit down behind the screen. The hard part is dealing with the group, and I think it is a mistake that DnD has set it up where the DM is not only running the game, but has also become the leader of the group, dealing with issues and scheduling and all of that. None of that is actually part of being a DM, but it gets put upon them, because we have crafted this idea that players just show up, play, then leave, with no responsibilities to the group itself.</p><p></p><p></p><p></p><p>They might, they might not. Social dynamics aren't so simple.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8397533, member: 6801228"] I know there is always a potential. But can we not reframe things to reduce the potential for abuse? I think we can. They are the DM in the first place because they want to run a game. I fully, 100%, and utterly reject the idea that they are even 50% of the time smarter or wiser or more creative than their players. This sort of attitude is exactly why people with low self-esteem constantly tell me that they can't run a game as a DM, even though they want to, because they aren't smart enough or creative enough. Utter BS. Anyone can run a game. Anyone can do it well. It doesn't take anything special to be a DM. Just the courage to sit down behind the screen. The hard part is dealing with the group, and I think it is a mistake that DnD has set it up where the DM is not only running the game, but has also become the leader of the group, dealing with issues and scheduling and all of that. None of that is actually part of being a DM, but it gets put upon them, because we have crafted this idea that players just show up, play, then leave, with no responsibilities to the group itself. They might, they might not. Social dynamics aren't so simple. [/QUOTE]
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