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DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lyxen" data-source="post: 8398539" data-attributes="member: 7032025"><p>Again, just your expectation. But how about an elf that has been infected by a Mind Flayer ? Or corrupted by a demon ? Or even one that was very unusual, form across the world, and how had access to training or powers that the PCs did not ? Why am I obliged to give these powers that relate to what the PCs can do ?</p><p></p><p></p><p></p><p>I hope that you see my point, if a DM's style is not up to your expectations, you can always walk ou,t after clarifications if possible. Not much harm done, and if a DM's style is not what you are looking for, you can usually see pretty fast...</p><p></p><p></p><p></p><p>And we had a long extremely enjoyable campaign that left many fine memories, so you would have deprived yourself of that for what exactly ? Again, it's fine to have different playstyles, but sometimes your choices also make you miss opportunities...</p><p></p><p></p><p></p><p>And some players will be mature enough to allow the DM's confidence to grow as well. Personality is one thing, potential another. Stress is both a terrible and a wondrous thing, for example. At the right amount, it's a motivator, but too much and it brings you down. The guy might have turned out just fine with other players, more time, different circumstances.</p><p></p><p></p><p></p><p>And again, why should the players have access to all the options ? It's not the case in all books/novels of the genre for example. Although it's a really bad example, look at "the Crystal Shard", no PC has an instant path to power like the wizard had when finding the relic...</p><p></p><p></p><p></p><p>And then again, I don't believe that. We can all become somewhat competent in karate, but few people have the drive and the inborn physical characteristics combined to transform in to a karate champion.</p><p></p><p></p><p></p><p>DId they have fun with their character so far ? Yes, so why are they complaining ? Ah yes, jealousy, due to competition between players and power gaps between options...</p><p></p><p>In any case, we never have any problem at our tables, we allow almost any retrofit as long as it is not a core concept of the character (something that he used all the time) and does not contradict the story so far.</p><p></p><p></p><p></p><p>And that takes hours of game time for situations that might actually never occur. On the other hand, I can guarantee that you will miss 90% of edge cases which will actually occur.</p><p></p><p></p><p></p><p>Where's the problem, create a sweeping change on the campaign setting that explains the changes. The FR do this all the time, as long as you don't do it too often, it should not be a problem...</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8398539, member: 7032025"] Again, just your expectation. But how about an elf that has been infected by a Mind Flayer ? Or corrupted by a demon ? Or even one that was very unusual, form across the world, and how had access to training or powers that the PCs did not ? Why am I obliged to give these powers that relate to what the PCs can do ? I hope that you see my point, if a DM's style is not up to your expectations, you can always walk ou,t after clarifications if possible. Not much harm done, and if a DM's style is not what you are looking for, you can usually see pretty fast... And we had a long extremely enjoyable campaign that left many fine memories, so you would have deprived yourself of that for what exactly ? Again, it's fine to have different playstyles, but sometimes your choices also make you miss opportunities... And some players will be mature enough to allow the DM's confidence to grow as well. Personality is one thing, potential another. Stress is both a terrible and a wondrous thing, for example. At the right amount, it's a motivator, but too much and it brings you down. The guy might have turned out just fine with other players, more time, different circumstances. And again, why should the players have access to all the options ? It's not the case in all books/novels of the genre for example. Although it's a really bad example, look at "the Crystal Shard", no PC has an instant path to power like the wizard had when finding the relic... And then again, I don't believe that. We can all become somewhat competent in karate, but few people have the drive and the inborn physical characteristics combined to transform in to a karate champion. DId they have fun with their character so far ? Yes, so why are they complaining ? Ah yes, jealousy, due to competition between players and power gaps between options... In any case, we never have any problem at our tables, we allow almost any retrofit as long as it is not a core concept of the character (something that he used all the time) and does not contradict the story so far. And that takes hours of game time for situations that might actually never occur. On the other hand, I can guarantee that you will miss 90% of edge cases which will actually occur. Where's the problem, create a sweeping change on the campaign setting that explains the changes. The FR do this all the time, as long as you don't do it too often, it should not be a problem... [/QUOTE]
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