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General Tabletop Discussion
*Dungeons & Dragons
DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lyxen" data-source="post: 8398678" data-attributes="member: 7032025"><p>It might and it might not, again, nothing obliges any story including a TTRPG one to offer the same possibilities to the heroes and their adversaries. Pick any work of the genre and I'll show you that it's not the case in general.</p><p></p><p></p><p></p><p>Why do you need that kind of generalisation ? Just maybe the PC was not suited to it at all, not the right personality, not the right birth sign, whatever. Again, you don't need to make it top down or offer any kind of justification.</p><p></p><p>And by the way, the different sub-species is just as debatable, the player could also ask "and why can't I play that sub-species ?"</p><p></p><p></p><p></p><p>As a DM, my ONLY commitment is to provide the players with fun. You can add additional constraints to the way you DM, but you can also try to play tennis with one arm tied behind your back. You might be good enough to pull it off that way, as for me, I don't see the need for additional constraints such as the ones that you impose on your game.</p><p></p><p></p><p></p><p>And in that case, why is he still the DM with players abusing him ?</p><p></p><p></p><p></p><p>And I'm perfectly fine with PCs and NPCs being non-standard at any time. If it makes for a more interesting play, I put absolutely no restriction as to what I can offer my NPCs and, to a lesser extent, my PCs. To a lesser extent because I am still mindful of the power gap at least with some of our more powergaming kind of players.</p><p></p><p></p><p></p><p>Please, don't badwrongfun other types of play again. We only do it when there is no problem with the consistency of the story, and in any case, it happens infrequently because as DMs we try to make it so that the choices the players make result in fun in the game, so they have no real incentive to make different ones.</p><p></p><p></p><p></p><p>So do I, but once more, if the overall result is more fun, I will not close the door to such changes.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8398678, member: 7032025"] It might and it might not, again, nothing obliges any story including a TTRPG one to offer the same possibilities to the heroes and their adversaries. Pick any work of the genre and I'll show you that it's not the case in general. Why do you need that kind of generalisation ? Just maybe the PC was not suited to it at all, not the right personality, not the right birth sign, whatever. Again, you don't need to make it top down or offer any kind of justification. And by the way, the different sub-species is just as debatable, the player could also ask "and why can't I play that sub-species ?" As a DM, my ONLY commitment is to provide the players with fun. You can add additional constraints to the way you DM, but you can also try to play tennis with one arm tied behind your back. You might be good enough to pull it off that way, as for me, I don't see the need for additional constraints such as the ones that you impose on your game. And in that case, why is he still the DM with players abusing him ? And I'm perfectly fine with PCs and NPCs being non-standard at any time. If it makes for a more interesting play, I put absolutely no restriction as to what I can offer my NPCs and, to a lesser extent, my PCs. To a lesser extent because I am still mindful of the power gap at least with some of our more powergaming kind of players. Please, don't badwrongfun other types of play again. We only do it when there is no problem with the consistency of the story, and in any case, it happens infrequently because as DMs we try to make it so that the choices the players make result in fun in the game, so they have no real incentive to make different ones. So do I, but once more, if the overall result is more fun, I will not close the door to such changes. [/QUOTE]
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