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General Tabletop Discussion
*Dungeons & Dragons
DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="Lyxen" data-source="post: 8398908" data-attributes="member: 7032025"><p>Certainly not. At this stage, I would like to point out that you are again using negative words (inconsistent) to talk about a different style of playing. See how easy it is to do this: "And I prefer a world that is not gimped by technical choices and constraints, a world where freedom is not severely limited by artificial constraints from pure gaming that restrict a DM's creativity".</p><p></p><p>It has nothing to do with consistency, and it has nothing to do with fiction. It is a purely gamist element you want to tell your players to make them feel like you will not be "cheating" on them. But I actually can't find a real world of consistent fiction that abides by that very technical TTRPG rule that you want to impose on your game.</p><p></p><p></p><p></p><p>Again, why ? Maybe his personality does not suit Orcus. Maybe he is not "death's chosen one". NOTHING whether in the rules of the game or in any rule of writing fiction mandates this.</p><p></p><p>And actually, the rules of 5e point you EXACTLY in the other direction, most of the NPCs have abilities that the PCs don't have and cannot have, and there are even villainous class options that have been designed specifically for NPCs and not PCs. So obviously the authors of 5e don't think that this detracts from the game.</p><p></p><p>Again, you are perfectly free to impose constraints like this on your game if you think it makes the GAME more consistent, but its' certainly not needed for a consistent world, story and fiction.</p><p></p><p></p><p></p><p>No, it's not. It's only your vision of your gaming world that looks like it. But I don't think that you will be able to point out many works of actual fiction that work that way. Please try, because where it's LotR, the Wheel of Time, any Sanderson book, etc. you will find that the adversaries have abilities that the heroes don't have, and never will.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8398908, member: 7032025"] Certainly not. At this stage, I would like to point out that you are again using negative words (inconsistent) to talk about a different style of playing. See how easy it is to do this: "And I prefer a world that is not gimped by technical choices and constraints, a world where freedom is not severely limited by artificial constraints from pure gaming that restrict a DM's creativity". It has nothing to do with consistency, and it has nothing to do with fiction. It is a purely gamist element you want to tell your players to make them feel like you will not be "cheating" on them. But I actually can't find a real world of consistent fiction that abides by that very technical TTRPG rule that you want to impose on your game. Again, why ? Maybe his personality does not suit Orcus. Maybe he is not "death's chosen one". NOTHING whether in the rules of the game or in any rule of writing fiction mandates this. And actually, the rules of 5e point you EXACTLY in the other direction, most of the NPCs have abilities that the PCs don't have and cannot have, and there are even villainous class options that have been designed specifically for NPCs and not PCs. So obviously the authors of 5e don't think that this detracts from the game. Again, you are perfectly free to impose constraints like this on your game if you think it makes the GAME more consistent, but its' certainly not needed for a consistent world, story and fiction. No, it's not. It's only your vision of your gaming world that looks like it. But I don't think that you will be able to point out many works of actual fiction that work that way. Please try, because where it's LotR, the Wheel of Time, any Sanderson book, etc. you will find that the adversaries have abilities that the heroes don't have, and never will. [/QUOTE]
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