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General Tabletop Discussion
*Dungeons & Dragons
DM's: How transparent are you with game mechanics "in world?"
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<blockquote data-quote="FrozenNorth" data-source="post: 8401118" data-attributes="member: 7020832"><p>I think the question is “To what extent?” To take a concrete example, the bandit captain enemy is pretty much a 10th level fighter.</p><p></p><p>Except if you were to actually build a 10th level fighter, it would differ from the captain in some important ways. Fighters are a d10 class, the captain has d8. Fighters get proficiencies in 2 saves, the captain has 3. To do 3 attacks in a round, the fighter needs both an Action and their Bonus Action, the captain just uses their Action. The Fighter has Action Surge and Second Wind, the captain has neither.</p><p></p><p>These changes make the captain much easier to run, particularly if the DM is also running 3 bandits and their pet guard drake and making sure the players don’t screw up any rules.</p><p></p><p>Overall, to me, this approach is a net positive, and one that we see in 5e for all humanoid enemies.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8401118, member: 7020832"] I think the question is “To what extent?” To take a concrete example, the bandit captain enemy is pretty much a 10th level fighter. Except if you were to actually build a 10th level fighter, it would differ from the captain in some important ways. Fighters are a d10 class, the captain has d8. Fighters get proficiencies in 2 saves, the captain has 3. To do 3 attacks in a round, the fighter needs both an Action and their Bonus Action, the captain just uses their Action. The Fighter has Action Surge and Second Wind, the captain has neither. These changes make the captain much easier to run, particularly if the DM is also running 3 bandits and their pet guard drake and making sure the players don’t screw up any rules. Overall, to me, this approach is a net positive, and one that we see in 5e for all humanoid enemies. [/QUOTE]
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DM's: How transparent are you with game mechanics "in world?"
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