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General Tabletop Discussion
*TTRPGs General
DMs: Managing your (4e) combats
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<blockquote data-quote="PeelSeel2" data-source="post: 4527180" data-attributes="member: 35016"><p>Great post!</p><p></p><p>Here are some things I do:</p><p></p><p>It is the characters onus to remember which monster they have marked and to remind me of a particular monster I am about to use has ongoing damage or effect I need to consider. If I remember them great, If I do not, I am not going to redo actions. It is going to keep going.</p><p></p><p>I use a laminated battlemat of 1/4" grid. I have bought wood tokens in 1/4", 1", and 2" squares and circles from Hobby Lobby for 1.99 a bag of 50. Awesome investment.</p><p></p><p>My veteran players and I are teaching the newbies to have lots of dice, roll all your dice at once, and BE READY WHEN YOUR TURN COMES UP!! If they are taking too long to decide, I move on to the next init order and come back to them when they are done reflecting on world peace.</p><p></p><p>I use minions, and I also slice standard monsters up into two and even three individuals, dividing their hit points appropriatly. Leave attacks, etc. the same. It makes for squishy monsters, faster combat, and deadlier combat. Sometimes I'll use mooks who have 5hp per level. I am not bothered by keep track of up to 30 monsters HP.</p><p></p><p>If a combat is getting to the slog stage and I can see the characters are going to win, I might give the remaing monsters 1 hit to die, but their next 'death attack' is going off the high damage for their level. I do not like combats that last more than 5-10 rounds.</p></blockquote><p></p>
[QUOTE="PeelSeel2, post: 4527180, member: 35016"] Great post! Here are some things I do: It is the characters onus to remember which monster they have marked and to remind me of a particular monster I am about to use has ongoing damage or effect I need to consider. If I remember them great, If I do not, I am not going to redo actions. It is going to keep going. I use a laminated battlemat of 1/4" grid. I have bought wood tokens in 1/4", 1", and 2" squares and circles from Hobby Lobby for 1.99 a bag of 50. Awesome investment. My veteran players and I are teaching the newbies to have lots of dice, roll all your dice at once, and BE READY WHEN YOUR TURN COMES UP!! If they are taking too long to decide, I move on to the next init order and come back to them when they are done reflecting on world peace. I use minions, and I also slice standard monsters up into two and even three individuals, dividing their hit points appropriatly. Leave attacks, etc. the same. It makes for squishy monsters, faster combat, and deadlier combat. Sometimes I'll use mooks who have 5hp per level. I am not bothered by keep track of up to 30 monsters HP. If a combat is getting to the slog stage and I can see the characters are going to win, I might give the remaing monsters 1 hit to die, but their next 'death attack' is going off the high damage for their level. I do not like combats that last more than 5-10 rounds. [/QUOTE]
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