Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMs: Managing your (4e) combats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MadLordOfMilk" data-source="post: 4529222" data-attributes="member: 77691"><p>I could really use some advice. I've been slowly getting combat to go faster, but there are a couple spots things seem to drag out a little.</p><p></p><p>My biggest slowdown usually happens right at the beginning of combat - that is, rolling everything's initiative. Sure, I can roll several d20s, but when you have to roll for 6-10 creatures and write down all the players' initiatives then write the order of who's going when... there any easy way to speed up the startup time?</p><p></p><p>Players can also take longer than they should. I'm usually counting out 6 seconds in my head for them to start saying something (and if they don't they delay automatically) but that usually doesn't come into effect. It's usually, "ok, i'm going to uuuuuuuuse... this power which iissssss str vs ac so that's... 22?" "hit" "ok, now that's... 4+3+7... umm...14 damage." I've been pushing stuff like rolling all your dice at once, being ready once your turn is up, etc. but I can only do so much without being a jackass about it.</p><p></p><p>Also, after a couple sessions I'm starting to see a bit of a pattern. My players like to stay in clumps and in general don't move around too much in combat. We're doing KotS and I really have had trouble just drawing them into different areas in the battle. For example, in Area 3: Excavation Site (the room with all the moveable planks) they pretty much stayed just barely inside the corner of the room or in the hallway and used ranged attacks against everything that wasn't close. The room seemed like it had all kinds of potential for interesting combat and environmental manipulation but it was all wasted because they stayed crammed in the corner. :\ Is there anything I can do about that? I even tried giving the monsters superior cover most of the time based on their positions and it wasn't enough to convince them to move in, particularly as I had to do SOMETHING with the guard drakes which meant giving them a melee target.</p><p></p><p>Sorry for the minor wall of text! Thanks in advance for any responses.</p></blockquote><p></p>
[QUOTE="MadLordOfMilk, post: 4529222, member: 77691"] I could really use some advice. I've been slowly getting combat to go faster, but there are a couple spots things seem to drag out a little. My biggest slowdown usually happens right at the beginning of combat - that is, rolling everything's initiative. Sure, I can roll several d20s, but when you have to roll for 6-10 creatures and write down all the players' initiatives then write the order of who's going when... there any easy way to speed up the startup time? Players can also take longer than they should. I'm usually counting out 6 seconds in my head for them to start saying something (and if they don't they delay automatically) but that usually doesn't come into effect. It's usually, "ok, i'm going to uuuuuuuuse... this power which iissssss str vs ac so that's... 22?" "hit" "ok, now that's... 4+3+7... umm...14 damage." I've been pushing stuff like rolling all your dice at once, being ready once your turn is up, etc. but I can only do so much without being a jackass about it. Also, after a couple sessions I'm starting to see a bit of a pattern. My players like to stay in clumps and in general don't move around too much in combat. We're doing KotS and I really have had trouble just drawing them into different areas in the battle. For example, in Area 3: Excavation Site (the room with all the moveable planks) they pretty much stayed just barely inside the corner of the room or in the hallway and used ranged attacks against everything that wasn't close. The room seemed like it had all kinds of potential for interesting combat and environmental manipulation but it was all wasted because they stayed crammed in the corner. :\ Is there anything I can do about that? I even tried giving the monsters superior cover most of the time based on their positions and it wasn't enough to convince them to move in, particularly as I had to do SOMETHING with the guard drakes which meant giving them a melee target. Sorry for the minor wall of text! Thanks in advance for any responses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs: Managing your (4e) combats
Top