Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DMs: Managing your (4e) combats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 4530489" data-attributes="member: 2"><p>How I'm handling initiative is working really well for me.</p><p></p><p>I have a separate index card for each player, turned vertically with their name written on it. I have different colored index cards for monsters. I use a different card for each type of baddie (one for goblin warriors, one for goblin cutters, etc.) Each unique type of baddie always acts simultaneously. </p><p></p><p>At the beginning of combat I say "Roll initiative!" I roll and write down the monster initiatives. Then I shuffle through the cards. "Eli?" "13.4." The .4 is his init number; that way, if someone else also rolls a 13, I instantly know which card goes first. As soon as I have everyone's number written down, I start combat.</p><p></p><p>In combat I say "James is up, Mark is next, then a monster, then Sarah." I update this as each player finishes their turn. That way they have a few minutes to think about their action. I encourage them to have their action ready. If someone holds or delays, I just shuffle the card to the new spot. I may also hand them the card if they're holding, or turn it sideways until their held action goes off.</p><p></p><p>Use power cards, and consider having them roll to hit and damage at the same time. This also speeds up combat a lot.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4530489, member: 2"] How I'm handling initiative is working really well for me. I have a separate index card for each player, turned vertically with their name written on it. I have different colored index cards for monsters. I use a different card for each type of baddie (one for goblin warriors, one for goblin cutters, etc.) Each unique type of baddie always acts simultaneously. At the beginning of combat I say "Roll initiative!" I roll and write down the monster initiatives. Then I shuffle through the cards. "Eli?" "13.4." The .4 is his init number; that way, if someone else also rolls a 13, I instantly know which card goes first. As soon as I have everyone's number written down, I start combat. In combat I say "James is up, Mark is next, then a monster, then Sarah." I update this as each player finishes their turn. That way they have a few minutes to think about their action. I encourage them to have their action ready. If someone holds or delays, I just shuffle the card to the new spot. I may also hand them the card if they're holding, or turn it sideways until their held action goes off. Use power cards, and consider having them roll to hit and damage at the same time. This also speeds up combat a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMs: Managing your (4e) combats
Top