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DMs: Name your homebrew adventures?
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<blockquote data-quote="Dykstrav" data-source="post: 5689085" data-attributes="member: 40522"><p>Yeah, I name my adventures, if for nothing else than to help keep them straight in my notes and imagination. I generally think of it as the episode titles for a TV show rather than as published adventure titles, however. Perhaps a published adventure spanning three or more levels would be roughly analogous to a "season," since I name each session.</p><p></p><p>Here's the current titles for the adventures I've ran so far in my current campaign, using the Pathfinder rules and set in Greyhawk... With expanded loglines, but no spoilers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>"What Happens in Hardby..."</em> A novice priest of Rao is missing after a night out on the town for one last fling before taking his formal vows.</p><p></p><p><em>"The Priest's Challenge." </em>Undead threaten a remote village with a priest too old and feeble to engage them. The characters must help his newly-ordained replacement come into his own and help the older priest pass the torch during the crisis.</p><p></p><p><em>"Squaring the Circle." </em>The characters seek to recover a magical scepter plundered from a tomb by unscrupulous adventurers--a scepter they need to prevent the rise of an ancient lich from the era of Vecna. They recover an artifact, one of the <em>tablets of Aradros</em>, dating from this bygone time.</p><p></p><p><em>"A Contest of Principles."</em> Slavers in Hardby try to escape after their plot to kidnap a young noble--traveling in secret as a simple priest--was uncovered by adventurers.</p><p></p><p><em>"Dead, for a Ducat, Dead!"</em> The Free City of Greyhawk is ravaged by rats and sickness, perpetuated by a sect of Incabulos-worshipping goblins.</p><p></p><p><em>"The Leeches."</em> A band of halfling rogues known as the leeches are trading contraband with sinister magicians and mysterious cultists.</p><p></p><p><em>"Eyes of the Past." </em>The Tolenov estate, just outside of the Free City of Greyhawk, is troubled by mysterious events and aberrant creatures. The characters recover the <em>lens of Aradros</em>, which allow the <em>tablets</em> to be deciphered.</p><p></p><p><em>"Into the Mistmarsh."</em> The characters travel into the Mistmarsh in search of one of the fabled <em>tablets of Aradros</em>.</p><p></p><p><em>"The Demon's Heart."</em> The characters battle troglodyte worshippers of Demogorgon in a hidden ziggorat and the caves beneath. They recover the second <em>tablet of Aradros</em>.</p><p></p><p><em>"The Sapphire Point Incident."</em> The character seek the counsel of gnomes at a remote outpost and discover that it has been attacked by the Fist of Hextor--a bloody crusade intent on establishing a new state of Hextor-worshippers in the Abbor-Alz.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5689085, member: 40522"] Yeah, I name my adventures, if for nothing else than to help keep them straight in my notes and imagination. I generally think of it as the episode titles for a TV show rather than as published adventure titles, however. Perhaps a published adventure spanning three or more levels would be roughly analogous to a "season," since I name each session. Here's the current titles for the adventures I've ran so far in my current campaign, using the Pathfinder rules and set in Greyhawk... With expanded loglines, but no spoilers. :) [I]"What Happens in Hardby..."[/I] A novice priest of Rao is missing after a night out on the town for one last fling before taking his formal vows. [I]"The Priest's Challenge." [/I]Undead threaten a remote village with a priest too old and feeble to engage them. The characters must help his newly-ordained replacement come into his own and help the older priest pass the torch during the crisis. [I]"Squaring the Circle." [/I]The characters seek to recover a magical scepter plundered from a tomb by unscrupulous adventurers--a scepter they need to prevent the rise of an ancient lich from the era of Vecna. They recover an artifact, one of the [I]tablets of Aradros[/I], dating from this bygone time. [I]"A Contest of Principles."[/I] Slavers in Hardby try to escape after their plot to kidnap a young noble--traveling in secret as a simple priest--was uncovered by adventurers. [I]"Dead, for a Ducat, Dead!"[/I] The Free City of Greyhawk is ravaged by rats and sickness, perpetuated by a sect of Incabulos-worshipping goblins. [I]"The Leeches."[/I] A band of halfling rogues known as the leeches are trading contraband with sinister magicians and mysterious cultists. [I]"Eyes of the Past." [/I]The Tolenov estate, just outside of the Free City of Greyhawk, is troubled by mysterious events and aberrant creatures. The characters recover the [I]lens of Aradros[/I], which allow the [I]tablets[/I] to be deciphered. [I]"Into the Mistmarsh."[/I] The characters travel into the Mistmarsh in search of one of the fabled [I]tablets of Aradros[/I]. [I]"The Demon's Heart."[/I] The characters battle troglodyte worshippers of Demogorgon in a hidden ziggorat and the caves beneath. They recover the second [I]tablet of Aradros[/I]. [I]"The Sapphire Point Incident."[/I] The character seek the counsel of gnomes at a remote outpost and discover that it has been attacked by the Fist of Hextor--a bloody crusade intent on establishing a new state of Hextor-worshippers in the Abbor-Alz. [/QUOTE]
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