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General Tabletop Discussion
*Dungeons & Dragons
DMs: Name your homebrew adventures?
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<blockquote data-quote="Lanefan" data-source="post: 5690083" data-attributes="member: 29398"><p>I name all adventures; and if I don't, my players do. Canned modules sometimes keep their original name and other times get changed to a greater or lesser degree. Some examples:</p><p></p><p>Modules that changed name (all from my current campaign unless noted):</p><p></p><p><span style="color: yellow">Shadowhaunt Temple</span> (was Keep on the Shadowfell)</p><p><span style="color: yellow">Forge of the Furies </span>(was Forge of Fury)</p><p><span style="color: yellow">The Green Tower </span>(was Baltron's Beacon)</p><p><span style="color: yellow">Who Let the Dogs Out </span>(was part of Night's Dark Terror; the players named this one)</p><p><span style="color: yellow">Jackal Valley </span>(another part of N.D.T.)</p><p><span style="color: yellow">Lost City Found </span>(ditto; this one will probably get renamed later)</p><p><span style="color: yellow">Quirine: Flame of Chaos</span> (was Tower of Ulission, an old Judges' Guild module)</p><p><span style="color: yellow">Markessa's Laboratory</span> (was A2 Slavers' Stockade)</p><p></p><p>Some homebrew names from current campaign:</p><p></p><p><span style="color: yellow">Two Blind Mice</span> [party stumble on two demigods who have been turned to mice by Ares]</p><p><span style="color: yellow">Enter Magraine</span> [party finds corpse of a famous military general then resurrects same]</p><p><span style="color: yellow">Xantos One-Horned</span> [party goes after a one-horned minotaur]</p><p><span style="color: yellow">The Timeless Caverns</span> [series of caverns where time doesn't work very well]</p><p><span style="color: yellow">Beyond the Crystal Veil</span> [party goes back in time and fixes history]</p><p><span style="color: yellow">A Turvitian Tea Party</span> [series of raids against a village of "Turvitians" (Ogres)]</p><p><span style="color: yellow">Ghosts of the Heceta Head </span>[named after a Lordi song, uses song's plot]</p><p><span style="color: yellow">Ruins of Fortune / Vortuin</span> [Vortuin is an ancient Hobgoblin flying castle; party find it, fly it, break it]</p><p><span style="color: yellow">Key to the Seven Winds</span> [a line in a song, party go to Atlantis-like sunken city]</p><p><span style="color: yellow">Holiday In Puridius</span> [party do good deeds in evil realm of Puridius - in theory]</p><p></p><p>Near the end of my previous campaign I managed to string three adventures together whose names worked well:</p><p></p><p><span style="color: Yellow">Coldwood Menace</span> [high-level party take on some unexpected Githi in the Coldwood]</p><p><span style="color: yellow">Attack of the Bones</span> [they deal with a dracolich in its lair]</p><p><span style="color: yellow">Revenge of the Gith</span> [the Githi destroy party's home castle then get annihilated]</p><p></p><p>Lan-"and there's lots more where those came from"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5690083, member: 29398"] I name all adventures; and if I don't, my players do. Canned modules sometimes keep their original name and other times get changed to a greater or lesser degree. Some examples: Modules that changed name (all from my current campaign unless noted): [COLOR="yellow"]Shadowhaunt Temple[/COLOR] (was Keep on the Shadowfell) [COLOR="yellow"]Forge of the Furies [/COLOR](was Forge of Fury) [COLOR="yellow"]The Green Tower [/COLOR](was Baltron's Beacon) [COLOR="yellow"]Who Let the Dogs Out [/COLOR](was part of Night's Dark Terror; the players named this one) [COLOR="yellow"]Jackal Valley [/COLOR](another part of N.D.T.) [COLOR="yellow"]Lost City Found [/COLOR](ditto; this one will probably get renamed later) [COLOR="yellow"]Quirine: Flame of Chaos[/COLOR] (was Tower of Ulission, an old Judges' Guild module) [COLOR="yellow"]Markessa's Laboratory[/COLOR] (was A2 Slavers' Stockade) Some homebrew names from current campaign: [COLOR="yellow"]Two Blind Mice[/COLOR] [party stumble on two demigods who have been turned to mice by Ares] [COLOR="yellow"]Enter Magraine[/COLOR] [party finds corpse of a famous military general then resurrects same] [COLOR="yellow"]Xantos One-Horned[/COLOR] [party goes after a one-horned minotaur] [COLOR="yellow"]The Timeless Caverns[/COLOR] [series of caverns where time doesn't work very well] [COLOR="yellow"]Beyond the Crystal Veil[/COLOR] [party goes back in time and fixes history] [COLOR="yellow"]A Turvitian Tea Party[/COLOR] [series of raids against a village of "Turvitians" (Ogres)] [COLOR="yellow"]Ghosts of the Heceta Head [/COLOR][named after a Lordi song, uses song's plot] [COLOR="yellow"]Ruins of Fortune / Vortuin[/COLOR] [Vortuin is an ancient Hobgoblin flying castle; party find it, fly it, break it] [COLOR="yellow"]Key to the Seven Winds[/COLOR] [a line in a song, party go to Atlantis-like sunken city] [COLOR="yellow"]Holiday In Puridius[/COLOR] [party do good deeds in evil realm of Puridius - in theory] Near the end of my previous campaign I managed to string three adventures together whose names worked well: [COLOR="Yellow"]Coldwood Menace[/COLOR] [high-level party take on some unexpected Githi in the Coldwood] [COLOR="yellow"]Attack of the Bones[/COLOR] [they deal with a dracolich in its lair] [COLOR="yellow"]Revenge of the Gith[/COLOR] [the Githi destroy party's home castle then get annihilated] Lan-"and there's lots more where those came from"-efan [/QUOTE]
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