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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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<blockquote data-quote="ggroy" data-source="post: 4856627" data-attributes="member: 83805"><p>During my "experiment", I would sometimes add a 1 or 2 or 3 to a player's d20 roll if I was feeling generous. This would be the case when somebody was having a long streak of rolling too many low numbers. On the other hand, I would sometimes subtract a 1 or 2 or 3 (or more) from a player's d20 rolls if they had a "hot hand" of rolling a lot of high numbers. I would do similar additions and subtractions, in cases such as the players being slaughtered too quickly, or if I felt the party was beating the badguys too easily and faster than I anticipated.</p><p></p><p>So detecting the 9 and 10 barrier on the d20 in the player's attack rolls, between missing and hitting, was not always that obvious.</p><p></p><p>Nevertheless, if any of my players asked at the time, I probably would have used the dynamic AC via "defense rolls" argument for the monsters and badguys.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4856627, member: 83805"] During my "experiment", I would sometimes add a 1 or 2 or 3 to a player's d20 roll if I was feeling generous. This would be the case when somebody was having a long streak of rolling too many low numbers. On the other hand, I would sometimes subtract a 1 or 2 or 3 (or more) from a player's d20 rolls if they had a "hot hand" of rolling a lot of high numbers. I would do similar additions and subtractions, in cases such as the players being slaughtered too quickly, or if I felt the party was beating the badguys too easily and faster than I anticipated. So detecting the 9 and 10 barrier on the d20 in the player's attack rolls, between missing and hitting, was not always that obvious. Nevertheless, if any of my players asked at the time, I probably would have used the dynamic AC via "defense rolls" argument for the monsters and badguys. [/QUOTE]
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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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