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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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<blockquote data-quote="ggroy" data-source="post: 4857183" data-attributes="member: 83805"><p>It probably would have been harder to maintain the facade after level 10 in 3.5E D&D, with all the bookkeeping and other stuff.</p><p></p><p>I suppose it could be easier to maintain such a facade in 1E AD&D, or possibly even 4E D&D. I haven't tried such an "experiment" on other games yet.</p><p></p><p></p><p></p><p>I did take into account the particular player characters, especially if one had modifiers stacking up. If there was a munchkin overpowered character, I could have changed the d20 to-hit range from 5 to 20, instead of 10 to 20.</p><p></p><p></p><p></p><p>I asked the players to hand in their character sheets to me, after each game session was finished. I kept several notes on each character, as to how I could change the difficulty ranges.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4857183, member: 83805"] It probably would have been harder to maintain the facade after level 10 in 3.5E D&D, with all the bookkeeping and other stuff. I suppose it could be easier to maintain such a facade in 1E AD&D, or possibly even 4E D&D. I haven't tried such an "experiment" on other games yet. I did take into account the particular player characters, especially if one had modifiers stacking up. If there was a munchkin overpowered character, I could have changed the d20 to-hit range from 5 to 20, instead of 10 to 20. I asked the players to hand in their character sheets to me, after each game session was finished. I kept several notes on each character, as to how I could change the difficulty ranges. [/QUOTE]
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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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