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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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<blockquote data-quote="ggroy" data-source="post: 4857608" data-attributes="member: 83805"><p>In my other previous games played legitimately according to the 3.5E rules, I used the "defense roll" mechanic on the monsters largely as a way of speeding up the combat. I gave the players the option of making their own "defense rolls" every time they got hit, but many largely declined for the most part.</p><p></p><p>Back in the days of 1E AD&D, I did play for awhile with a "defense roll" type of mechanic for both the players and the monsters/badguys. (The defense roll was 10-AC added to the d20 roll). At the time I didn't have the 1E AD&D DMG, but I did had the Moldvay B/X box sets which had some combat tables. I didn't know how much different the combat tables were in the 1E DMG at the time. Nevertheless, the "defense roll" mechanic made it easy to play without having any of the combat tables.</p><p></p><p></p><p></p><p>For the damage the badguys made on the players, I actually rolled the proper dice and actually quoted the correct damage. This was done largely to keep up the facade.</p><p></p><p></p><p></p><p>I made a rule that everybody had to roll dice in the middle of the table, and that I had to explicitly see all dice rolls the players made. I even had an old large flat tray placed in the middle of the table, which I used for this purpose. If the players had dice I considered "unacceptable", I just asked them to choose another one or I just loaned them one of mine for the game.</p><p></p><p></p><p></p><p>I had several of those from my old basic set D&D box set. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The con being "conned". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This may very well could have been happening. I didn't detect anything obvious which would have given them away to such a conspiracy.</p><p></p><p>I asked the "rules lawyer" guy what he would have done if he had detected my "experiment". His answer was that he definitely would have called me out on it, and stormed out from the game in anger over being deceived.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4857608, member: 83805"] In my other previous games played legitimately according to the 3.5E rules, I used the "defense roll" mechanic on the monsters largely as a way of speeding up the combat. I gave the players the option of making their own "defense rolls" every time they got hit, but many largely declined for the most part. Back in the days of 1E AD&D, I did play for awhile with a "defense roll" type of mechanic for both the players and the monsters/badguys. (The defense roll was 10-AC added to the d20 roll). At the time I didn't have the 1E AD&D DMG, but I did had the Moldvay B/X box sets which had some combat tables. I didn't know how much different the combat tables were in the 1E DMG at the time. Nevertheless, the "defense roll" mechanic made it easy to play without having any of the combat tables. For the damage the badguys made on the players, I actually rolled the proper dice and actually quoted the correct damage. This was done largely to keep up the facade. I made a rule that everybody had to roll dice in the middle of the table, and that I had to explicitly see all dice rolls the players made. I even had an old large flat tray placed in the middle of the table, which I used for this purpose. If the players had dice I considered "unacceptable", I just asked them to choose another one or I just loaned them one of mine for the game. I had several of those from my old basic set D&D box set. :) The con being "conned". ;) This may very well could have been happening. I didn't detect anything obvious which would have given them away to such a conspiracy. I asked the "rules lawyer" guy what he would have done if he had detected my "experiment". His answer was that he definitely would have called me out on it, and stormed out from the game in anger over being deceived. [/QUOTE]
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