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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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<blockquote data-quote="ggroy" data-source="post: 4857897" data-attributes="member: 83805"><p>For the case of a player rolling their d20 in the range 10-14 for their hit and subsequently rolling relatively high damage, I accommodated this type of situation where the monster would drop down an entire health level instead</p><p>of just dropping down a tick. For example, an orc in a bloodied health state hit in this manner would drop down to a dying state, instead of being dropped down a tick in the bloodied health level.</p><p></p><p>For the other case of a player rolling their d20 in range 15-19 for their hit and subsequently rolling relatively low damage, I accommodated this type of situation where the monster would drop down a few ticks in its health state. Sometimes it would be enough ticks to just drop the monster down into the next health state. Sometimes not.</p><p></p><p></p><p></p><p>This happened every now and then.</p></blockquote><p></p>
[QUOTE="ggroy, post: 4857897, member: 83805"] For the case of a player rolling their d20 in the range 10-14 for their hit and subsequently rolling relatively high damage, I accommodated this type of situation where the monster would drop down an entire health level instead of just dropping down a tick. For example, an orc in a bloodied health state hit in this manner would drop down to a dying state, instead of being dropped down a tick in the bloodied health level. For the other case of a player rolling their d20 in range 15-19 for their hit and subsequently rolling relatively low damage, I accommodated this type of situation where the monster would drop down a few ticks in its health state. Sometimes it would be enough ticks to just drop the monster down into the next health state. Sometimes not. This happened every now and then. [/QUOTE]
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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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