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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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<blockquote data-quote="kitsune9" data-source="post: 4858419" data-attributes="member: 18507"><p>Interesting, but as a DM you know the rules and just tweaked them, which I wouldn't have a problem with. Actually, your ideas are interesting enough that I may borrow them if you don't mind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't have a problem with house rules so long as I know them. What gets my goat is when I play with a DM and say for example we're supposed to be playing 3.x and so we have these kinds of calls issued against us or for us:</p><p></p><p>I roll a natural 20 and the DM says I missed. No explanation other than to promote some story encounter.</p><p>I climb a wall and fall 20 feet, but the DM grabs some d10's for damage (several of them).</p><p>The DM doesn't bring a players handbook to the game and says he's "got it all up here" (pointing to his head). </p><p>Make a Cha roll (not Diplomacy, Bluff, etc skill check) to negotiate and get something like full plate armor for 200 gold because the DM doesn't know the real price. The opposite is that I have spend 400 gp for a potion of cure light wounds because that's what the DM thinks it should cost.</p><p>Automatic 1 and 20's on skill checks.</p><p>And so on....</p><p></p><p></p><p>Again, I don't mind house rules or stuff because that usually means the DM knows the actual rules and wants to change or play with something else, just please tell me in advance what you changed and I roll with it. But there is definitely a DM who either hasn't taken the time to read the gamebooks, glanced at them, or gives me the pointing-to-head-genius-pose, and it shows in the play. All of the DM's I've played with were also the types who ran their adventure on the fly, another thing that drives me batty. Arrrrgggh!! Okay, I need to take a breather. </p><p></p><p>Happy Gaming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="kitsune9, post: 4858419, member: 18507"] Interesting, but as a DM you know the rules and just tweaked them, which I wouldn't have a problem with. Actually, your ideas are interesting enough that I may borrow them if you don't mind. :) I don't have a problem with house rules so long as I know them. What gets my goat is when I play with a DM and say for example we're supposed to be playing 3.x and so we have these kinds of calls issued against us or for us: I roll a natural 20 and the DM says I missed. No explanation other than to promote some story encounter. I climb a wall and fall 20 feet, but the DM grabs some d10's for damage (several of them). The DM doesn't bring a players handbook to the game and says he's "got it all up here" (pointing to his head). Make a Cha roll (not Diplomacy, Bluff, etc skill check) to negotiate and get something like full plate armor for 200 gold because the DM doesn't know the real price. The opposite is that I have spend 400 gp for a potion of cure light wounds because that's what the DM thinks it should cost. Automatic 1 and 20's on skill checks. And so on.... Again, I don't mind house rules or stuff because that usually means the DM knows the actual rules and wants to change or play with something else, just please tell me in advance what you changed and I roll with it. But there is definitely a DM who either hasn't taken the time to read the gamebooks, glanced at them, or gives me the pointing-to-head-genius-pose, and it shows in the play. All of the DM's I've played with were also the types who ran their adventure on the fly, another thing that drives me batty. Arrrrgggh!! Okay, I need to take a breather. Happy Gaming! ;) [/QUOTE]
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