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DMs not playing by the rules (Forked Thread: What are the no-goes for you?)
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<blockquote data-quote="maddman75" data-source="post: 4858814" data-attributes="member: 2673"><p>I pretty firmly believe that there's nothing wrong with fudging dice per say. Its better to fudge a roll than ruin an evening. But I also think it means your rule system has failed you. Better to change the rule system than just consistantly ignore it. Action points are one way to do that, essentially letting the players choose when to fudge.</p><p></p><p></p><p></p><p>I like that rule a lot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>As for the experiment, it wouldn't have bothered me in the least. I play a lot of different games, and routinely sit down to play a game that I've never read. I'll pick things that look cool, take the GM's or experienced players' advice, and go with it.</p><p></p><p>Its just an asynchronous ruleset, which is what AD&D and 4e have. The monsters do not follow the same rules as the PCs. Personally, I don't see why they should. The needs of PCs is very different. A PC needs to be able to fill a niche, allow for personalization and customization, and allow for progression. An adversary needs to be generated quickly and easily ran within a fight. I don't care what an orc's chance to cook dinner is, nor do I stay up at night wondering exactly how he's going to advance if he's a good orc for many years. I just need him for the fight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I learned this in 3e, running RttToEE. There was a scene with Kuo-Toa, which was led by one of their monks, the Monitor. However, when I read the description I said a Minotaur. Even worse, I'd grabbed my huge awesome looking minotaur mini and put him down on the table! I couldn't backtrack now, and the level they were at a regular minotaur wouldn't do - I'd need one with fighter levels, maybe some barbarian or a PrC.</p><p></p><p>So I lied my way through a statblock. I decided what his AC, chance to hit, and so on was. I had him use whatever feats he'd probably have. He died after I felt like he'd been beat on enough. And like the OP - NO ONE NOTICED.</p><p></p><p>I love asynchronous rulesets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4858814, member: 2673"] I pretty firmly believe that there's nothing wrong with fudging dice per say. Its better to fudge a roll than ruin an evening. But I also think it means your rule system has failed you. Better to change the rule system than just consistantly ignore it. Action points are one way to do that, essentially letting the players choose when to fudge. I like that rule a lot ;). As for the experiment, it wouldn't have bothered me in the least. I play a lot of different games, and routinely sit down to play a game that I've never read. I'll pick things that look cool, take the GM's or experienced players' advice, and go with it. Its just an asynchronous ruleset, which is what AD&D and 4e have. The monsters do not follow the same rules as the PCs. Personally, I don't see why they should. The needs of PCs is very different. A PC needs to be able to fill a niche, allow for personalization and customization, and allow for progression. An adversary needs to be generated quickly and easily ran within a fight. I don't care what an orc's chance to cook dinner is, nor do I stay up at night wondering exactly how he's going to advance if he's a good orc for many years. I just need him for the fight :). I learned this in 3e, running RttToEE. There was a scene with Kuo-Toa, which was led by one of their monks, the Monitor. However, when I read the description I said a Minotaur. Even worse, I'd grabbed my huge awesome looking minotaur mini and put him down on the table! I couldn't backtrack now, and the level they were at a regular minotaur wouldn't do - I'd need one with fighter levels, maybe some barbarian or a PrC. So I lied my way through a statblock. I decided what his AC, chance to hit, and so on was. I had him use whatever feats he'd probably have. He died after I felt like he'd been beat on enough. And like the OP - NO ONE NOTICED. I love asynchronous rulesets :). [/QUOTE]
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