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DMs of EN World: How do YOU assign HP to monsters?
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<blockquote data-quote="Warmaster Horus" data-source="post: 7329770" data-attributes="member: 6785438"><p>I just don't like doing that. If the PCs nail a creature fair and square, so be it. For high-challenge creatures (BBGs, etc) that have a developed sense of self-preservation I'll specify some sort of escape plan in their write up. </p><p></p><p>Recently it was a black dragon that was toying with a group of adventurers. She had max hp to start with and I decided she would fly off when she reached 80hp. She nearly didn't make it as a couple of PCs got in some wicked licks. In fact the last attack was a last-ditch javelin toss which just went wide (thank you long-range-disadvantage!) and she was in single digits.</p><p></p><p>Another time about a month ago it was a Warlock of the Fiend escorted by Icespire Ogres. Her escape plan was to Plane Shift when brought down to 30hp. Of course she was stunned when that happened (#@$*! monks) but was carried away by one of her faithful Ogres who provided her 3/4 cover as he hunched over her at a distance while another grappled the monk. Arrows and spells flew but she managed to survive long enough to blip out. Lesson there was to increase the 'gotta go' hp threshold for that particular recurring enemy.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7329770, member: 6785438"] I just don't like doing that. If the PCs nail a creature fair and square, so be it. For high-challenge creatures (BBGs, etc) that have a developed sense of self-preservation I'll specify some sort of escape plan in their write up. Recently it was a black dragon that was toying with a group of adventurers. She had max hp to start with and I decided she would fly off when she reached 80hp. She nearly didn't make it as a couple of PCs got in some wicked licks. In fact the last attack was a last-ditch javelin toss which just went wide (thank you long-range-disadvantage!) and she was in single digits. Another time about a month ago it was a Warlock of the Fiend escorted by Icespire Ogres. Her escape plan was to Plane Shift when brought down to 30hp. Of course she was stunned when that happened (#@$*! monks) but was carried away by one of her faithful Ogres who provided her 3/4 cover as he hunched over her at a distance while another grappled the monk. Arrows and spells flew but she managed to survive long enough to blip out. Lesson there was to increase the 'gotta go' hp threshold for that particular recurring enemy. [/QUOTE]
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