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DMs only: Do you actually track numbers behind your screen?
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<blockquote data-quote="Thanee" data-source="post: 2218297" data-attributes="member: 478"><p>Almost never.</p><p></p><p>The numbers I use are still pretty accurate, tho, but I don't keep notes. I have no trouble mentally keeping track of the numbers needed and I only really make up those that <em>are</em> needed and don't bother about the rest. When I 'make up' an NPC, I figure out what relevant skills, feats, equipment are necessary (takes just a moment, sometimes I need to quickly look up a feat or an item or something, tho), leaving some parts blank (I don't use up all feats for combat stuff, just because the only time an NPC is encountered is in combat, for example). There's a good amount of guesswork involved, but these guesses are pretty accurate... accurate enough to be within the boundaries of the level/CR I'm aiming for.</p><p></p><p>In my PbP game it's different, there I track almost everything accurately (again, only the necessary info, for example an NPC entry in my temporary data file might look like this: "Bandit I 15/28 Ftr1/Rog3 S12 D16 C14, WF, WF: Rapier, CE, ID, MW Rapier"), but with the way these games work, it's hardly doable otherwise, if you want the NPCs to act in a consistent manner.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2218297, member: 478"] Almost never. The numbers I use are still pretty accurate, tho, but I don't keep notes. I have no trouble mentally keeping track of the numbers needed and I only really make up those that [i]are[/i] needed and don't bother about the rest. When I 'make up' an NPC, I figure out what relevant skills, feats, equipment are necessary (takes just a moment, sometimes I need to quickly look up a feat or an item or something, tho), leaving some parts blank (I don't use up all feats for combat stuff, just because the only time an NPC is encountered is in combat, for example). There's a good amount of guesswork involved, but these guesses are pretty accurate... accurate enough to be within the boundaries of the level/CR I'm aiming for. In my PbP game it's different, there I track almost everything accurately (again, only the necessary info, for example an NPC entry in my temporary data file might look like this: "Bandit I 15/28 Ftr1/Rog3 S12 D16 C14, WF, WF: Rapier, CE, ID, MW Rapier"), but with the way these games work, it's hardly doable otherwise, if you want the NPCs to act in a consistent manner. Bye Thanee [/QUOTE]
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