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<<DMs Only>> How do you let your players level up?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1394156" data-attributes="member: 14403"><p>Let's use your example. We've got a level 10 adventurer with maximum skill points in a skill so he has a rank of 13. We'll say he has an 18 in the corresponding stat too so that bumps his total roll up to 17. He can fail if he rolls a 12 or less on a 20 sided dice. That is still a better than 50% (60% to be precise) chance of failure for DC 30. He'd have to be level 12 before the percentage breaks even. If he doesn't have an 18 attribute it'll take more than that.</p><p></p><p>At the high end of the spectrum we've got a 20th level character can have 23 skill ranks. Provided he has a stat of 18 in whatever attribute the skill is in he'll have a 27 bonus to his roll. He can fail if he rolls a 1 or a 2 but then again by that point if he has that many skill points he is pretty much the undisputed expert in the field for the campaign setting and has nobody better that can train him. Failing it is improbable but not impossible. It reflects perfectly how difficult it is to progress when there is nobody better.</p><p></p><p>Do the math next time before you critique the system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, let me clarify... this is only for leveling up while the party is in the middle of the adventure. If they are in town and have time for training then they can spend the points as they see fit.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1394156, member: 14403"] Let's use your example. We've got a level 10 adventurer with maximum skill points in a skill so he has a rank of 13. We'll say he has an 18 in the corresponding stat too so that bumps his total roll up to 17. He can fail if he rolls a 12 or less on a 20 sided dice. That is still a better than 50% (60% to be precise) chance of failure for DC 30. He'd have to be level 12 before the percentage breaks even. If he doesn't have an 18 attribute it'll take more than that. At the high end of the spectrum we've got a 20th level character can have 23 skill ranks. Provided he has a stat of 18 in whatever attribute the skill is in he'll have a 27 bonus to his roll. He can fail if he rolls a 1 or a 2 but then again by that point if he has that many skill points he is pretty much the undisputed expert in the field for the campaign setting and has nobody better that can train him. Failing it is improbable but not impossible. It reflects perfectly how difficult it is to progress when there is nobody better. Do the math next time before you critique the system. :) Also, let me clarify... this is only for leveling up while the party is in the middle of the adventure. If they are in town and have time for training then they can spend the points as they see fit. [/QUOTE]
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<<DMs Only>> How do you let your players level up?
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