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<<DMs Only>> How do you let your players level up?
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<blockquote data-quote="Beale Knight" data-source="post: 1395907" data-attributes="member: 7033"><p>I work out XP after the game and e-mail the results as soon as possible, usually the next morning. If new levels are reached it takes the character a day devoted to workling and training to actually advance the level and reap all the benefits. If there's a new class involved it's more complicated, but that's something the player and I have worked out in advance.</p><p></p><p></p><p></p><p>The last D&D campaign I ran (2nd edition when it was new- awhile back) I was talked into this from that same argument. I had been insisting on the long weeks of training mentioned in the 1e DMG (IIRC). </p><p></p><p>While I no longer think weeks are needed, I've ruled that some time is needed for mind and body to focus on what they've figured out they can do. That is -during a battle they may do a new fancy combat move and realize that they can do it, but in the heat of the battle they weren't able to focus on HOW they managed to do it. That's what the day of training is all about. </p><p></p><p></p><p></p><p>I'll let that time be less than a month, but I do require that PCs planning to multiclass get with me in advance about it. I'm all for characters multiclassing as much as they want to, but I don't like the idea of the L5 barbarian spontaniously gaining a level in wizard and suddenly and unexpectedly having the same abilities it took the wizard PC years of apprenticing and studying to obtain.</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1395907, member: 7033"] I work out XP after the game and e-mail the results as soon as possible, usually the next morning. If new levels are reached it takes the character a day devoted to workling and training to actually advance the level and reap all the benefits. If there's a new class involved it's more complicated, but that's something the player and I have worked out in advance. The last D&D campaign I ran (2nd edition when it was new- awhile back) I was talked into this from that same argument. I had been insisting on the long weeks of training mentioned in the 1e DMG (IIRC). While I no longer think weeks are needed, I've ruled that some time is needed for mind and body to focus on what they've figured out they can do. That is -during a battle they may do a new fancy combat move and realize that they can do it, but in the heat of the battle they weren't able to focus on HOW they managed to do it. That's what the day of training is all about. I'll let that time be less than a month, but I do require that PCs planning to multiclass get with me in advance about it. I'm all for characters multiclassing as much as they want to, but I don't like the idea of the L5 barbarian spontaniously gaining a level in wizard and suddenly and unexpectedly having the same abilities it took the wizard PC years of apprenticing and studying to obtain. [/QUOTE]
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<<DMs Only>> How do you let your players level up?
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