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General Tabletop Discussion
*Pathfinder & Starfinder
DMs only: Stop me from killing off all my players
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<blockquote data-quote="Mallus" data-source="post: 1494555" data-attributes="member: 3887"><p>Why treat good and evil parties differently? From a metagame standpoint, both groups want exactly the same thing: to have fun. The only differences are the in-game tools the DM uses to facilitate that end. </p><p></p><p>If "good and stupid" gets a second chance, why not "evil and stupid"? Its not hard to make that plausible in in-game terms. </p><p></p><p>Evil groups can have allies and benefactors [and stupid play mitigators] just as easily as good ones. Of course, an evil groups allies will be out to exploit the party, use them for some nefarious purpose, but hey, the PC's can burn that bridge when they come to it...</p><p></p><p>The parties' alignment isn't really a factor. The PC's problem is they see all challenges as immediately winnable. And the DM is presenting a world where that isn't the case...</p></blockquote><p></p>
[QUOTE="Mallus, post: 1494555, member: 3887"] Why treat good and evil parties differently? From a metagame standpoint, both groups want exactly the same thing: to have fun. The only differences are the in-game tools the DM uses to facilitate that end. If "good and stupid" gets a second chance, why not "evil and stupid"? Its not hard to make that plausible in in-game terms. Evil groups can have allies and benefactors [and stupid play mitigators] just as easily as good ones. Of course, an evil groups allies will be out to exploit the party, use them for some nefarious purpose, but hey, the PC's can burn that bridge when they come to it... The parties' alignment isn't really a factor. The PC's problem is they see all challenges as immediately winnable. And the DM is presenting a world where that isn't the case... [/QUOTE]
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DMs only: Stop me from killing off all my players
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