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<blockquote data-quote="Balgus" data-source="post: 411728" data-attributes="member: 8113"><p>I can't see the town as having a healer close enough to make a difference. In my experience, combat lasts 10 rounds (max) and give 10 rounds for dying, that is a cool 2 minutes. Unless the cleric's or healer's shop is like two steps away, he won't be able to make it in time...</p><p></p><p>As for the game, i would run it as real life. The other guard asks people for help stabilize his friend. If no one can (or wants to) have him ask them to help him carry the guy to a healers (reasonably distanced). If he makes it through, then he wakes up and he alerts the authorities. If he doesn't make it, the guy still alive should alert the authorities. </p><p></p><p>This town is on the frontier, so it should come across this alot. And so, the guards and authorities cannot accept this kind of action without penalty. Or else, they will be overrun with bandits and such. </p><p></p><p>As for Mr Lippy- he got himelf into this, let him find a way out. Why should you bend your world to suit his foolish ways? I have no qualms with killing a PC who causes trouble. Even a chaotic evil char knows when not to kill-</p></blockquote><p></p>
[QUOTE="Balgus, post: 411728, member: 8113"] I can't see the town as having a healer close enough to make a difference. In my experience, combat lasts 10 rounds (max) and give 10 rounds for dying, that is a cool 2 minutes. Unless the cleric's or healer's shop is like two steps away, he won't be able to make it in time... As for the game, i would run it as real life. The other guard asks people for help stabilize his friend. If no one can (or wants to) have him ask them to help him carry the guy to a healers (reasonably distanced). If he makes it through, then he wakes up and he alerts the authorities. If he doesn't make it, the guy still alive should alert the authorities. This town is on the frontier, so it should come across this alot. And so, the guards and authorities cannot accept this kind of action without penalty. Or else, they will be overrun with bandits and such. As for Mr Lippy- he got himelf into this, let him find a way out. Why should you bend your world to suit his foolish ways? I have no qualms with killing a PC who causes trouble. Even a chaotic evil char knows when not to kill- [/QUOTE]
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