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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 411908" data-attributes="member: 6533"><p><strong>If something like that happens again...</strong></p><p></p><p>I had players who used to act like that, then I applied the ancient maxim, "Don't get mad get even."</p><p></p><p>Next time the pcs do something a little 'iffy' let them walk on the dark side before you correct them. Have a demon or evil cleric pop up from the woodwork, make the situation ok, and then begin blackmailing them. Heck, if you really want the situation to go crazy let the evil one spin the incident to make the pcs heroes, build them up in the hearts and minds of the populace so that the hidden threat of retribution becomes ever more terrifying.</p><p></p><p>Let the pcs get a little paranoid about having their world wrecked. Let them feel the pain of unintended or unknowable consequences.</p><p></p><p>Let them know that the wages of sin can be far more sophisticated and terrifying than the simple certainty of death.</p><p></p><p>In my game the pcs illegally wiped out an evil political party. Their patron granted them political assylum and then went </p><p>a.) Kurtz/Torquemada style insane</p><p>and </p><p>b.) AWOL</p><p>Oh yes, they learned to forsake sin before sin forsook them that day.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 411908, member: 6533"] [b]If something like that happens again...[/b] I had players who used to act like that, then I applied the ancient maxim, "Don't get mad get even." Next time the pcs do something a little 'iffy' let them walk on the dark side before you correct them. Have a demon or evil cleric pop up from the woodwork, make the situation ok, and then begin blackmailing them. Heck, if you really want the situation to go crazy let the evil one spin the incident to make the pcs heroes, build them up in the hearts and minds of the populace so that the hidden threat of retribution becomes ever more terrifying. Let the pcs get a little paranoid about having their world wrecked. Let them feel the pain of unintended or unknowable consequences. Let them know that the wages of sin can be far more sophisticated and terrifying than the simple certainty of death. In my game the pcs illegally wiped out an evil political party. Their patron granted them political assylum and then went a.) Kurtz/Torquemada style insane and b.) AWOL Oh yes, they learned to forsake sin before sin forsook them that day. [/QUOTE]
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