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DM's perspective: How to deal with the flaming sphere
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<blockquote data-quote="Orcus Porkus" data-source="post: 4589419" data-attributes="member: 76022"><p>I think spells like Flaming Sphere and Stinking Cloud create a sense of despair among the monsters.</p><p>First of all, it's horrible to be burned, or suffer from the cloud. Second, there is no way to escape it unless the terrain allows you to put the PC's between you and the cloud/sphere whatever. Whenever the monster ends its movement, the cloud will be there, waiting for the monster to start his turn, and burn.</p><p>I think it's unrealistic to not try everything to take down the source of this misery.</p><p>That's why I asked the question originally. I don't want to turn almost every encounter into "kill the wizard". But I also don't want the monsters to just suck it up.</p><p>What I did yesterday with stinking cloud, the BBEG managed to shove the defender into the cloud. The wizard then rolled the damage for his friend, and reduced him to zero. That was very satisfying, but not every monster has powers with forced movement. Too bad it didn't work with the wizard. He would have been killed by his own stinks! Also, the wizard ended up with zero healing surges and 2 failed death saving throws.</p><p>I noticed in general, monsters tend to have more powers that create status effects and ongoing damage, while PC's tend to have more powers that push, slide, or pull. For battle tactics, the PC's are usually in an advantage.</p><p>Bull rushing a PC with low Fort might be an idea. The idea is to make PC's understand that this area effect is not just a toy to move around, it can also harm themselves easily.</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4589419, member: 76022"] I think spells like Flaming Sphere and Stinking Cloud create a sense of despair among the monsters. First of all, it's horrible to be burned, or suffer from the cloud. Second, there is no way to escape it unless the terrain allows you to put the PC's between you and the cloud/sphere whatever. Whenever the monster ends its movement, the cloud will be there, waiting for the monster to start his turn, and burn. I think it's unrealistic to not try everything to take down the source of this misery. That's why I asked the question originally. I don't want to turn almost every encounter into "kill the wizard". But I also don't want the monsters to just suck it up. What I did yesterday with stinking cloud, the BBEG managed to shove the defender into the cloud. The wizard then rolled the damage for his friend, and reduced him to zero. That was very satisfying, but not every monster has powers with forced movement. Too bad it didn't work with the wizard. He would have been killed by his own stinks! Also, the wizard ended up with zero healing surges and 2 failed death saving throws. I noticed in general, monsters tend to have more powers that create status effects and ongoing damage, while PC's tend to have more powers that push, slide, or pull. For battle tactics, the PC's are usually in an advantage. Bull rushing a PC with low Fort might be an idea. The idea is to make PC's understand that this area effect is not just a toy to move around, it can also harm themselves easily. [/QUOTE]
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DM's perspective: How to deal with the flaming sphere
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