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<blockquote data-quote="Nyaricus" data-source="post: 2608771" data-attributes="member: 35678"><p><strong>i say both yes, and no to your proposal.</strong></p><p></p><p>technically, what Hawken is saying is already right there in the rules; and i quote "must make optimal use of her weapon to execute a sneak attack"</p><p></p><p>thus, when using power attack (with the rogue class, one who already has a crappy BAB) you are not hitting as well as you possibly could be. Same with combat expertise.</p><p></p><p>the part i in particular dont like it the rapid shot/two weapon fighting. yes, it does make sense, but you are destroying a viable combat option for one extra attack, and all at a reduced amount (not to mention that the rogue already has a crappy BAB; oh wait, i already did say that). this destroys any dual-weilding duelists, or quick-shooting archers. i dont really care for that.</p><p></p><p>this is why i am seperating the rogue class into two distinct classes, an Assassin type and a Mastermind/swindler type (and i am also adding in a duelist class, which covers the finesse-fighter). one uses brute force and stealth to kill, and the other could convince you that you mother was a hampster and your father smelt of elderberries.</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2608771, member: 35678"] [b]i say both yes, and no to your proposal.[/b] technically, what Hawken is saying is already right there in the rules; and i quote "must make optimal use of her weapon to execute a sneak attack" thus, when using power attack (with the rogue class, one who already has a crappy BAB) you are not hitting as well as you possibly could be. Same with combat expertise. the part i in particular dont like it the rapid shot/two weapon fighting. yes, it does make sense, but you are destroying a viable combat option for one extra attack, and all at a reduced amount (not to mention that the rogue already has a crappy BAB; oh wait, i already did say that). this destroys any dual-weilding duelists, or quick-shooting archers. i dont really care for that. this is why i am seperating the rogue class into two distinct classes, an Assassin type and a Mastermind/swindler type (and i am also adding in a duelist class, which covers the finesse-fighter). one uses brute force and stealth to kill, and the other could convince you that you mother was a hampster and your father smelt of elderberries. [/QUOTE]
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