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<blockquote data-quote="SidusLupus" data-source="post: 2609638" data-attributes="member: 10278"><p>Why shouldn't rogues be allowed to deal hordes of damage? That's what they do. They hit less often than fighters, and therefore do more damage when they hit and all the SNA conditions are met. At high levels rogues are pretty screwed anyways most of the time, and letting them open a can of twf whoopass isn't a big deal. While using two weapons the rogue further reduces his or her bab by two just to tak the attacks. With only a medium bab progression the likely hood the rogue is going to hit gets slimmer and slimmer. Allowing them the chance to make up for missed hits by sneak attack damage is how the system works. I will agree that rogues with sneak attack is a bit hokey.. but what rogue in their right mind gets power attack anyways? As for combat expertise, it's an int based skill and considering precision based damage of sneak attack is based on knowing where to place your hits, I don't see why it shouldn't work. Rogues don't get a lot of feats. If they specifically take some of their precious feats to be specialized in combat then let them. </p><p></p><p>In short, while your change seemingly makes sense you're forgetting that by taking all these feats the rogue is severely limiting their hit percentage and will probably not be hitting on mobs anyways. Combined with mobs having all sorts of resistances to sneak attack, I find the change unwarranted.</p></blockquote><p></p>
[QUOTE="SidusLupus, post: 2609638, member: 10278"] Why shouldn't rogues be allowed to deal hordes of damage? That's what they do. They hit less often than fighters, and therefore do more damage when they hit and all the SNA conditions are met. At high levels rogues are pretty screwed anyways most of the time, and letting them open a can of twf whoopass isn't a big deal. While using two weapons the rogue further reduces his or her bab by two just to tak the attacks. With only a medium bab progression the likely hood the rogue is going to hit gets slimmer and slimmer. Allowing them the chance to make up for missed hits by sneak attack damage is how the system works. I will agree that rogues with sneak attack is a bit hokey.. but what rogue in their right mind gets power attack anyways? As for combat expertise, it's an int based skill and considering precision based damage of sneak attack is based on knowing where to place your hits, I don't see why it shouldn't work. Rogues don't get a lot of feats. If they specifically take some of their precious feats to be specialized in combat then let them. In short, while your change seemingly makes sense you're forgetting that by taking all these feats the rogue is severely limiting their hit percentage and will probably not be hitting on mobs anyways. Combined with mobs having all sorts of resistances to sneak attack, I find the change unwarranted. [/QUOTE]
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