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DM's Quest: Turning a Good PC Bad
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<blockquote data-quote="Harlock" data-source="post: 1134130" data-attributes="member: 4545"><p>I think we agree on a lot of things. It's not clever thinking to kill the character based on appearance. I even said in my first post if she had managed to do it, i'd have let her suffer the consequences, based on how we portray good and evil in the campaign. You're saying not to force eveil on her, but letting her get herself in so deep there is no way out is hardly giving her choices. As I said, I'd give her a nice warning ni game and speak to her out of game. If she wishes to "choose evil for herself" then so be it, but this may simply be a player-DM communication failure. The player may think this is within her alignment while the DM doesn't. Alignment is very ambiguous and consequences of how to pursue shifts are poorly defined. If your players mistakingly think they are doing the right thing based on their alignment, they deserve to know out of character that you feel it is against their alignment. If you think alignment isn't ambiguous then wait around a month or two, I think we're due for another "is this act evil thread?" any minute now... </p><p></p><p>I'd give the player a shot at defending herself and explaining how I saw her actions before doing anything else. I'd do this away from the rest of the group so she doesn't feel threatened anymore than she has to.</p></blockquote><p></p>
[QUOTE="Harlock, post: 1134130, member: 4545"] I think we agree on a lot of things. It's not clever thinking to kill the character based on appearance. I even said in my first post if she had managed to do it, i'd have let her suffer the consequences, based on how we portray good and evil in the campaign. You're saying not to force eveil on her, but letting her get herself in so deep there is no way out is hardly giving her choices. As I said, I'd give her a nice warning ni game and speak to her out of game. If she wishes to "choose evil for herself" then so be it, but this may simply be a player-DM communication failure. The player may think this is within her alignment while the DM doesn't. Alignment is very ambiguous and consequences of how to pursue shifts are poorly defined. If your players mistakingly think they are doing the right thing based on their alignment, they deserve to know out of character that you feel it is against their alignment. If you think alignment isn't ambiguous then wait around a month or two, I think we're due for another "is this act evil thread?" any minute now... I'd give the player a shot at defending herself and explaining how I saw her actions before doing anything else. I'd do this away from the rest of the group so she doesn't feel threatened anymore than she has to. [/QUOTE]
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