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DM's Request: How to run politics?
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<blockquote data-quote="FungiMuncher" data-source="post: 527026" data-attributes="member: 1094"><p>Here's the situation: When I started my campaign almost two years ago, a couple of my players said that they were interested in politics. In that time, I've touched on politics just a wee bit. Now, after a brief break, I'm picking up the campaign again in January. I'd like to include some more politics. The problem is that I really have no clue as to how to do it well! Most of my villians have been pretty upfront about their villany. </p><p></p><p>I could use some general advice on how to get started, as well as anything specific related to my campaign.</p><p></p><p>Some campaign background: I have seven PCs at about six-seventh level. The world is pseudo-historical, taking place in Alexandria in the dark ages. Rome has fallen (sacked by barbarians, but susequently conqured by undead). Egypt is controlled by Constantinople (before the Muslims existed, or at least invaded). The party leader is a psychic warrior, with contacts in a secret psionics organization. They're heavy on fighter types, weak on rogues. They have been investigating the troubles caused by an ancient cult of Apep worshiping snake-men. </p><p></p><p>They just returned from the Shadow Realm (finding the snake-men base), and are traveling to one of the islands, to try to recover a minor artifact. The artifact was stolen by a rogue over a hundred years ago, and he retreated to this island. They're hoping to find the artifact in the possession of one of his ancestors. The artifact should help against the snake-men.</p><p></p><p>I'm thinking of modeling the island town after the Freeport suppliment I have. </p><p></p><p>Well, I sure could use some more ideas! What aspects of the NPCs should be best developed to make a more political game (and how best to do this)? How can I balance role-playing/political encounters with some nice, juicy fights?</p><p></p><p>I got three weeks to prepare all of this. Hope you guys can help. </p><p></p><p>Thanks</p><p></p><p>FM</p></blockquote><p></p>
[QUOTE="FungiMuncher, post: 527026, member: 1094"] Here's the situation: When I started my campaign almost two years ago, a couple of my players said that they were interested in politics. In that time, I've touched on politics just a wee bit. Now, after a brief break, I'm picking up the campaign again in January. I'd like to include some more politics. The problem is that I really have no clue as to how to do it well! Most of my villians have been pretty upfront about their villany. I could use some general advice on how to get started, as well as anything specific related to my campaign. Some campaign background: I have seven PCs at about six-seventh level. The world is pseudo-historical, taking place in Alexandria in the dark ages. Rome has fallen (sacked by barbarians, but susequently conqured by undead). Egypt is controlled by Constantinople (before the Muslims existed, or at least invaded). The party leader is a psychic warrior, with contacts in a secret psionics organization. They're heavy on fighter types, weak on rogues. They have been investigating the troubles caused by an ancient cult of Apep worshiping snake-men. They just returned from the Shadow Realm (finding the snake-men base), and are traveling to one of the islands, to try to recover a minor artifact. The artifact was stolen by a rogue over a hundred years ago, and he retreated to this island. They're hoping to find the artifact in the possession of one of his ancestors. The artifact should help against the snake-men. I'm thinking of modeling the island town after the Freeport suppliment I have. Well, I sure could use some more ideas! What aspects of the NPCs should be best developed to make a more political game (and how best to do this)? How can I balance role-playing/political encounters with some nice, juicy fights? I got three weeks to prepare all of this. Hope you guys can help. Thanks FM [/QUOTE]
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