Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DM's Request: How to run politics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 527127" data-attributes="member: 2"><p>I faced this same question when I developed <a href="http://www.d20reviews.com/StoryHours/PC1.zip" target="_blank">Eversink</a>, and here's how I did it:</p><p></p><p><strong>1. Develop your major power centers. Who are the groups playing around in politics? </strong></p><p></p><p>In my case, it was 3-4 major merchant families and 4-5 minor merchant families riding on their coattails. I also added in a town council, an assassin's guild, the main church, and a powerful organization of adventurer mercenaries. With this, I had enough people for major and minor political plots. </p><p></p><p>Make sure that every organization and major NPC has a secret. The secret may never come into play, but it will be REALLY useful in helping you build adventures. For instance, one of the secrets in my game is that Lord Griggan had visitations of what he thought was an angel, who would tell him secrets about other Families. Griggan's wife's secret was that she was pregnant by another man - an elf - and she was terrified of what would happen when the baby was born. That sort of thing.</p><p></p><p><strong>2. Determine the minor power centers. Every group has leaders, some of whom are opposed to one another.</strong></p><p></p><p>I took the families I was using for my main plot, and predicated an old matriarch and her bitter, conniving son. I also had a former assassin who is politically prominent, some people who desperately wanted the PCs' help/approval, and some people who were jealous of the group.</p><p></p><p><strong>3. What are the groups currently up to?</strong> There are two main types of political adventures. One has the society in status quo, but the arrival of the PCs shakes things up like a rock tossed into a still pond. The other has the political forces striving towards something, and the PCs can help or hurt these plans.</p><p></p><p><strong>4. Why are the PCs important?</strong> They can help or hurt. they may become the "flavor of the week", invited to lots of parties then dropped when something better comes around. They may become actually useful, in which case they could be adopted.</p><p></p><p>Remember that in politics, suggestion is as important as fact. The PCs may only say hi in passing to a political boss, but if someone else sees them "conferring", rumors are going to fly.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 527127, member: 2"] I faced this same question when I developed [url=www.d20reviews.com/StoryHours/PC1.zip]Eversink[/url], and here's how I did it: [b]1. Develop your major power centers. Who are the groups playing around in politics? [/b] In my case, it was 3-4 major merchant families and 4-5 minor merchant families riding on their coattails. I also added in a town council, an assassin's guild, the main church, and a powerful organization of adventurer mercenaries. With this, I had enough people for major and minor political plots. Make sure that every organization and major NPC has a secret. The secret may never come into play, but it will be REALLY useful in helping you build adventures. For instance, one of the secrets in my game is that Lord Griggan had visitations of what he thought was an angel, who would tell him secrets about other Families. Griggan's wife's secret was that she was pregnant by another man - an elf - and she was terrified of what would happen when the baby was born. That sort of thing. [b]2. Determine the minor power centers. Every group has leaders, some of whom are opposed to one another.[/b] I took the families I was using for my main plot, and predicated an old matriarch and her bitter, conniving son. I also had a former assassin who is politically prominent, some people who desperately wanted the PCs' help/approval, and some people who were jealous of the group. [b]3. What are the groups currently up to?[/b] There are two main types of political adventures. One has the society in status quo, but the arrival of the PCs shakes things up like a rock tossed into a still pond. The other has the political forces striving towards something, and the PCs can help or hurt these plans. [b]4. Why are the PCs important?[/b] They can help or hurt. they may become the "flavor of the week", invited to lots of parties then dropped when something better comes around. They may become actually useful, in which case they could be adopted. Remember that in politics, suggestion is as important as fact. The PCs may only say hi in passing to a political boss, but if someone else sees them "conferring", rumors are going to fly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DM's Request: How to run politics?
Top